This is the best summary I could come up with:
As Heath Ledger’s Joker gleefully rammed a pencil into a mobster’s eye and flames tore the flesh from Harvey Dent’s cheek, my-then-girlfriend’s little brother left the cinema looking mildly traumatised.
As UFOs rain lasers from the sky and Green Lantern gleefully slaughters human resisters, it falls to our gang of storied losers to save the day – and kill the Justice League.
Taking its cues from Destiny and the much-maligned Marvel’s Avengers game, this live service approach sees Rocksteady attempt to marry a tightly directed cinematic story with number-crunching and randomised gun drops.
Swapping Arkham’s winning mix of stealth and fisticuffs for flimsy firearms, your antiheroes spend the game leaping across Metropolis’s bland sandbox, riddling forgettable humanoid zombies full of lead.
Once the faceless hordes of enemies fade out of view and the camera zooms in close, the game shines, with your brilliantly rendered squad taking on the corrupted members of the Justice League in gloriously silly villainous vignettes.
From gawking as Batman remorselessly murders policemen to witnessing Superman melt a hero with his laser eyes, there’s more than a touch of The Boys and Invincible to this dark slice of DC.
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Yet another example of why games journalists are shit and deserve less