• DoctorSpocktopus@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      8 months ago

      I think the big challenge with modernizing it for a new engine is the invalidity to jump (except the grenade jump, of course). A few notable puzzles built around getting around the long way to the top of a a 3’ ledge

      • Muscar@discuss.online
        link
        fedilink
        arrow-up
        0
        ·
        8 months ago

        You don’t need to change anything other than the graphics and do some quality of life changes and additions. There’s no reason at all to add jump if the original doesn’t have it.

  • Repple (she/her)@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    8 months ago

    I loved the marathon trilogy as a child. One of them was the first game I ever played on a multi monitor setup. Will be great to replay

  • Arghblarg@lemmy.ca
    link
    fedilink
    arrow-up
    0
    ·
    8 months ago

    Now do Myth:TFL please! (And Soulblighter) These are painful to even barely get working on modern machines.

    • psvrh@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      8 months ago

      Honestly, just use full virtualization.

      Modern hardware is fast enough that anything that’s too old to run directly is (usually) also no so demanding as to be a problem under full virtualization.

  • deranger@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    8 months ago

    This is a good game but goddamn are some of the level layouts and puzzles frustrating. Colony ship for sale, cheap anyone?