This is why I don’t give Epic and any exclusives on it’s store any money. I know 0% of it is going back into making linux gaming better.
I will happily take advantage of their free giveaways, though.
The data they take from you still gives them recurring revenue.
Not if I don’t play the games then
If you ever start the launcher it can start stealing data.
I just use the browser to get the games
Nope. Fuck them, don’t give them any market share.
I don’t give a rats ass about their market share, epics never going to pass steam, but they still have to pay devs to give away those games, and with a lot of the games being indie titles, I’m perfectly happy for some free money to go into a devs pocket
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Man, I hadn’t heard that rant in years.
And yeah, I remember a lot of people both cheering and hating on EGS when it was first announced. A lot of people were saying it would be as bad as uplay and whatever ea calls their launcher now (it wasn’t), or that devs would get screwed by the platform (they didn’t).
I also remember a lot of people saying it would be a “steam killer”. It wasn’t, but even without direct evidence I feel comfortable saying it was a major factor in steam finally making their launcher halfway decent. It still has a ways to go and I still think EGS does some things better (why TF would I ever want to launch directly to the store, valve? Just show me my fucking games)
And if you only care about playing your games then Epic’s launcher has the shortcut right in your face when it starts while Steam has it in a separate page with a popup in the way.
People can praise Steam all they want, for new it’s just bloated as fuck.
Completely unrelated, but what’s the game in the header image?
dead cells
Adding that extra file that takes care of everything related for anti cheat must be quite difficult for such a small team.
A terrifically hard audience to serve given the variety of incompatible configurations.
If your game doesn’t work with my fully functional operating system (while others do), isn’t it literally your game that’s “incompatible?”
Plus it isn’t like there aren’t tons of compatibility issues with all the versions of hardware on PC.
My kids, unfortunately, love the game, so I’ve kept up with performance a little bit. It seems they’re trying their best to make it run like trash. They can’t even support the few operating systems it does run on. I haven’t noticed any mind blowing graphics updates, but fps is around a third of what it used go be. Such a garbage company.
The cartoonish artstyle might hide it a bit, but Fortnite is basically Epic’s showcase of all the newest Unreal Engine tech. The move to UE5 a couple years ago brought with it all those new features and a huge leap in graphics. Fortnite has been around for a long time now, so the minimum performance targets are probably changing over time. I don’t actually play it, but it’s pretty much a different game now compared to when BR mode was first released.
That explains the consistent decline in performance. Thanks for the info.
Plus He’s talking about the steam deck here. That’s 1 configuration. And Rocket League is already on steam for those who bought it before epic did, runs fine in proton. The dude is full of shit and making up excuses, it’s obvious this is a business agreement and nothing to do with practicality and in lying about it he’s hurting his reputation.
This is incredibly short-sighted. Having your business model hitched to a single vendor is just asking to screwed by whatever walled garden that vendor puts up. There’s a reason Valve is pushing Linux.
Tim Sweeney is a terrifically hard person to get to fuck off.
Not that I give a crap about Fortnite, but what an asshole.
Yeah, Timmy’s had a hate-boner for anything related to Valve and Linux for years. He’s been lying through his teeth non-stop whenever either topic comes up.
This is a 2 and a half (almost) year old article. I figured Tim’s thoughts on this were common knowledge at this point?
variety of incompatible configurations
Steam Linux Runtime is a stable “configuration” across all distributions. That’s its entire point.
The wording in the tweet in the article is a little less bombastic. He’s concerned about maintaining anti-cheat for custom kernels and other Linux-exclusive issues at the scale that Fortnite runs at. Given how large the audience for that game is and the age range (which has a lot more time to dedicate) I can see how that would be a costly endeavor and look at TF2 right now as an example of what happens if you fail to do so. Combine that with the much smaller footprint of the Linux base (which is changing!) and thus, less incentive to tackle any of that in the first place.
Maybe I’m just trying to not read ill intent, but I see “Linux gamers are a hard audience to serve” as “You guys use an OS focused on freedom and customization, which means it’s literally harder to serve you all effectively” and not as “Linux gamers are mean”.
I don’t think that the bots problem in tf2 is because of linux, I think that valve just doesn’t care about tf2 enough to fix it
Oh, no, I wasn’t tying that to Linux. It’s just an example of how you can generate a very negative situation for your game if you do not maintain anticheat to a quality expectation.
Or ya know, the steam deck is on a platform they are trying to take over by throwing money at their store. Of course they aren’t going to make it easy for kids to play on deck.
Yeah but they haven’t bothered making their store run natively on linux.
Yep and that’s a separate issue I think you would be perfectly entitled to be upset about. I’m just thinking through serving something as complex as anticheat to an audience the size of Fortnite’s for the potential gain of a small Linux footprint (for now). Not many businesses would jump for that.
They deliberately DROPPED linux support for rocket league when they bought it. Like, immediately. It’s just a hate-on for Linux.
I mean… I don’t really disagree in this specific context.
I assume Fortnite has kernel level/rootkit anti-cheat. And Epic make massive amounts of cash from all the goku skins people buy. Unless they have the resources to test at least the major distros and keep aware of possible hacks/bypasses on that side it is just begging for exploits. And it is big enough that the moment one is identified EVERYBODY is grabbing an ubuntu live CD to get some goku dollars.
I still think it is shit that they don’t directly support Linux with the EGS (especially since they distribute Unreal Engine and marketplace stuff via that). But for their “more revenue than the GDP of a small nation” live game? I get it.
A buddy who works on one of the popular live games made the comparison to pokemon cards. Everyone thinks it is a great idea to show them off at school. Until the kid trips, they get scattered on the floor, and it is a god damned feeding frenzy of every single kid losing their minds to scramble and fight over that dog eared pikachu card.
Tim refuses to stop shooting himself in the foot against Valve. More news at 11
Good old Tim never misses an opportunity to tell Linux users about his nonsense dated opinions
Oh noes! The customers won’t happily swallow whatever bullshit we shove down their throats! Oh the humanity!
Well yeah…. They’re clearly developmentally challenged at Epic. In every sense of the word. I’m not exactly surprised that a platform still lacking basic functionality that should’ve been there on day one, has trouble figuring out Linux.
I’m not exactly surprised that a platform still lacking basic functionality that should’ve been there on day one, has trouble figuring out Linux.
Epic’s sole contact with Linux is Red Hat Enterprise Linux which they support in UE because of Hollywood.