Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

  • 🐱TheCat@sh.itjust.works
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    11 months ago

    Unity had made their plans clear. Whether they backtrack a bit now or not doesn’t matter. We know what direction they are heading: squeeze more money out of indie devs

    • gravitas_deficiency@sh.itjust.works
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      11 months ago

      The controlling shares of Unity are held by a trifecta of private equity and venture capital organizations. That’s why this is happening. It’s a classical presentation of the (short-term) profit über alles enshitification cycle.

          • stopthatgirl7@kbin.socialOP
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            11 months ago

            The insider transaction history for Unity Software Inc shows a clear trend: over the past year, there have been 49 insider sells and no insider buys. This could be a red flag for potential investors, as it suggests that those with the most intimate knowledge of the company’s operations and prospects are choosing to sell their shares

            • eestileib@sh.itjust.works
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              11 months ago

              Ehh, the top folks at Google were all selling their maximum-permitted amount every window they got for a decade and the stock held up.

              You typically don’t need to buy shares as an insider, the company just prints more gambling slips – er, I’m sorry, non-transferrable stock options – and hands them out.

            • sugar_in_your_tea@sh.itjust.works
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              11 months ago

              Or it just means they see it as compensation and are selling for taxes and expenses, not because they are worried about the long term direction of the company.

    • sickday@kbin.social
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      11 months ago

      That’s correct. Even with this backtrack, it’s a safe bet that they’ll likely re-introduce this same policy with different wording once they believe their consumers have calmed down.

    • nanoUFO@sh.itjust.worksM
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      11 months ago

      Yeah it’s like knowing the foundation is structurally unsound and still deciding to build a house on it hoping it won’t get worse. It will.

  • Koen967@feddit.nl
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    11 months ago

    From games as a service we went to game engine as a service. What is the next step? C++ as a service?

  • body_by_make@lemmy.dbzer0.com
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    11 months ago

    There’s no way they can stop install bombings. There’s gonna be something that they rely on that can be changed somehow, and even if they find a way to perfect it, how could any developer trust that it’s flawless?

    This is bad even if everything did work and everything was flawless. They’ve wrecked their trust here.

      • hypelightfly@kbin.social
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        11 months ago

        Godot is also an alternative and it’s free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.

        https://godotengine.org/

        • sugar_in_your_tea@sh.itjust.works
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          11 months ago

          And the 3D demos are impressive. The recent version uses Vulkan and has lots of interesting new features.

          I hope this increased interest results in better funding. It’s a great project, just limited by manpower.