Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.::Fees of up to $0.20 per install threaten to upend large chunks of the industry.

  • Thann@lemmy.ml
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    1 year ago

    This is why we as consumers must demand open source software

  • LewdBoidens@lemmynsfw.com
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    1 year ago

    I believe “Cult of the Lamb” is deleting their listing off of steam due to this. Better get it while it’s hot!

  • Asafum@feddit.nl
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    1 year ago

    Is there any legitimate reason for this other than “shareholders go wahhhh!” Like is there a financial burden on unity every time someone installs a game?

    If not this is insanely disgusting…

    • RogueBanana@lemmy.zip
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      1 year ago

      There is a reason. The current CEO is EA’s former CEO. Dude was kicked out of EA for pulling something similar.

      • Asafum@feddit.nl
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        1 year ago

        Well that makes all the sense in the world now. Man fuck EA even when it’s not EA lol

        • CoderKat@lemm.ee
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          1 year ago

          He was kicked out of EA. Even EA isn’t this bad lol. Seriously, while EA has had some controversies with nickle and diming, have they ever retroactively started making things cost money?

          • Echo Dot@feddit.uk
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            1 year ago

            EA realised that it would be illegal and would get them sued. This guy either didn’t ask the lawyers, or didn’t listen to the lawyers.

            A contract, is a contract, is a contract. You can’t change it halfway through without getting confirmation from all parties, and obviously they haven’t got that

    • Echo Dot@feddit.uk
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      1 year ago

      Unity do not suffer financial hit just because someone installs the game.

      They don’t host the code. You use their code but the code itself is hosted by the likes of Valve or Microsoft or Sony. So no they have no legitimate reason, other than they like money and they reckon this will generate them some.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    That goodwill has now been largely thrown out the window due to Unity’s Tuesday announcement of a new fee structure that will start charging developers on a “per-install” basis after certain minimum thresholds are met.

    The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company’s different subscription tiers.

    Outside of those countries, an “emerging markets rate” ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.

    This is a major change from Unity’s previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.

    Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.

    “Gloomwood will definitely be my last Unity game, likely even if they roll back the changes,” developer Dillon Rogers wrote on social media.


    The original article contains 506 words, the summary contains 168 words. Saved 67%. I’m a bot and I’m open source!