• Hypx@kbin.social
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    11 months ago

    There’s an old adage in programming that you should almost never rewrite everything: https://www.onstartups.com/tabid/3339/bid/2596/Why-You-Should-Almost-Never-Rewrite-Your-Software.aspx

    Going from their existing RED engine to Unreal is basically the same idea. Almost nothing from the original Cyberpunk game is going to be easily translated to the new platform. I think CDPR just set their development timeline back by at least 3 years.

    • yesman@lemmy.world
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      11 months ago

      set their development timeline back by at least 3 years or more.

      This is based on the assumption that they’ll finish the game before releasing it.

  • ImaginaryFox@kbin.social
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    11 months ago

    In terms of performance if the game has the same visuals does Unreal do better in that department than red engine?

    • UndercoverUlrikHD@programming.dev
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      11 months ago

      Absolutely not. Their latest version of the RED engine is far better at utilising the resources available than UE5. UE5 is still to some degree limited by its render thread and doesn’t scale as well with more CPU cores the same way CP2077 does.

      Most UE5 also seems to launch with major performance issues, and many of the recently launched games will be borked for all eternity as shader compilation stutters aren’t something more powerful hardware will fix.

      It’s a real shame that the executives at CDPR doesn’t want to continue investing in the RED engine.

      • kingthrillgore@lemmy.ml
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        11 months ago

        The real reason is obvious why they want to be on UE5: There’s a clear consulting and contractor pipeline, so they can continue to farm out work to Technicolor and Platige.