nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoTodd Howard says it took 7 years to make Starfield fun to play: "I thought we would find the answers faster"www.gamesradar.comexternal-linkmessage-square45fedilinkarrow-up181arrow-down16
arrow-up175arrow-down1external-linkTodd Howard says it took 7 years to make Starfield fun to play: "I thought we would find the answers faster"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square45fedilink
minus-squaresmoothbrain coldtakes@lemmy.calinkfedilinkEnglisharrow-up4·9 months agoFreelancer rocked so hard, and no other game has come close to how much I enjoyed space combat in it. Star Citizen is the ‘spiritual successor’ but I wish we had a quick and dirty standalone game that wasn’t in development hell.
Freelancer rocked so hard, and no other game has come close to how much I enjoyed space combat in it.
Star Citizen is the ‘spiritual successor’ but I wish we had a quick and dirty standalone game that wasn’t in development hell.