It’s not as much about resolution as it was about exploiting the quirks of CRT. Artists usually “squished” sprites horizontally (because crt screens would stretch them) and used the now famous “half dot” technique to have more subtle shading than what was actually possible at the pixel level. So if you just display the original sprites with no stretch and no “bleed” between pixels, it doesn’t look as good as it should.
That’s because the graphics were tailored to CRT resolution - which is to say, low/outright bad resolution.
No, it’s because the graphics were tailored to the analog characteristics of CRTs: things like having scanlines instead of pixels and bleed between phosphors. If they were only tailored to low resolution they’d look good on a low resolution LCD, but they don’t.
I admit I’m quibbling, but the whole thread is that, so…
Maybe one’s before the 80s didn’t, but they almost all do after that. Exactly how this worked varied between manufacturers and the display type, but they tended to have some kind of mask that pushes it to a preferred resolution.
CRTs don’t have pixels so the resolution of the signal isn’t that important. It’s about the inherent softness you get from the technology. It’s better than any anti-aliasing we have today.
CRTs do have pixels. The exact mechanism varying between manufacturers and types. If they didn’t, you could run an SVGA signal (800x600 at 60 Hz) directly into any CRT. If you tried this, it would likely damage the tube beyond repair.
I certainly saw aliasing problems on CRTs, though usually computer monitors that had higher resolution and better connection standards. The image being inherently “soft” is related to limited resolution and shitty connections. SCART with RGB connections will bring out all the jagginess. The exact same display running on composite will soften it and make it go away, but at the cost of a lot of other things looking like shit.
CRTs do have pixels. If they didn’t, you could run an SVGA signal (800x600 at 60 Hz) directly into any CRT. If you tried this, it would likely damage the tube beyond repair.
Would it, though? I’m skeptical.
If it did, it wouldn’t be because they have “pixels,” though; it would be because overdriving the deflection yoke with higher-frequency signals would generate too much heat for the TV to handle.
Otherwise (if it didn’t overheat), it should “work.” The result might look weird if the modulation of the signal didn’t line up with the apertures in the shadow mask right, but I don’t see any reason why sweeping the beam across faster would damage the phosphors. (Also, I’m not convinced a black & white TV would have any problem at all.)
It will tend to turn the beam on when it’s off to the side, outside the normal range of the screen. X Windows users in the mid 90s had to put in their exact scanline information or else the screen could blow up. That went away with a combination of multiscan monitors and monitors being able to communicate their preferred settings, but those came pretty late in the CRT era.
Edit: in any case, color screens need to have at least bands of red/green/blue phosphor. At a minimum, there will be breaks along either the horizontal or vertical lines, if not both.
When you say “blow up” do you mean the tube would literally explode, it would burn through phosphors, a circuit board would let the magic smoke out, or something else?
I remember configuring mode lines in X. Luckily, I never found out the hard way what happened if you got it wrong.
EDIT: OK, it’s ackchually not technically “resolution” per se, I get it. :p
That’s because the graphics were tailored to CRT
resolution- which is to say, [things that just so happened to have] low/outright bad resolution.CRTs have advantages over more modern stuff but that’s mostly about latency.
It’s not as much about resolution as it was about exploiting the quirks of CRT. Artists usually “squished” sprites horizontally (because crt screens would stretch them) and used the now famous “half dot” technique to have more subtle shading than what was actually possible at the pixel level. So if you just display the original sprites with no stretch and no “bleed” between pixels, it doesn’t look as good as it should.
No, it’s because the graphics were tailored to the analog characteristics of CRTs: things like having scanlines instead of pixels and bleed between phosphors. If they were only tailored to low resolution they’d look good on a low resolution LCD, but they don’t.
I admit I’m quibbling, but the whole thread is that, so…
As a pedant, that is impressive work. Fair enough.
CRTs themselve don’t have concept of resolution.
Maybe one’s before the 80s didn’t, but they almost all do after that. Exactly how this worked varied between manufacturers and the display type, but they tended to have some kind of mask that pushes it to a preferred resolution.
http://filthypants.blogspot.com/2020/02/crt-shader-masks.html
CRTs don’t have pixels so the resolution of the signal isn’t that important. It’s about the inherent softness you get from the technology. It’s better than any anti-aliasing we have today.
Crts were jagged and blurry. A misconverged pixel isn’t good anti aliasing.
https://en.m.wikipedia.org/wiki/Missile_Command#/media/File%3AA5200_Missile_Command.png
CRTs do have pixels. The exact mechanism varying between manufacturers and types. If they didn’t, you could run an SVGA signal (800x600 at 60 Hz) directly into any CRT. If you tried this, it would likely damage the tube beyond repair.
http://filthypants.blogspot.com/2020/02/crt-shader-masks.html
I certainly saw aliasing problems on CRTs, though usually computer monitors that had higher resolution and better connection standards. The image being inherently “soft” is related to limited resolution and shitty connections. SCART with RGB connections will bring out all the jagginess. The exact same display running on composite will soften it and make it go away, but at the cost of a lot of other things looking like shit.
Would it, though? I’m skeptical.
If it did, it wouldn’t be because they have “pixels,” though; it would be because overdriving the deflection yoke with higher-frequency signals would generate too much heat for the TV to handle.
Otherwise (if it didn’t overheat), it should “work.” The result might look weird if the modulation of the signal didn’t line up with the apertures in the shadow mask right, but I don’t see any reason why sweeping the beam across faster would damage the phosphors. (Also, I’m not convinced a black & white TV would have any problem at all.)
It will tend to turn the beam on when it’s off to the side, outside the normal range of the screen. X Windows users in the mid 90s had to put in their exact scanline information or else the screen could blow up. That went away with a combination of multiscan monitors and monitors being able to communicate their preferred settings, but those came pretty late in the CRT era.
Edit: in any case, color screens need to have at least bands of red/green/blue phosphor. At a minimum, there will be breaks along either the horizontal or vertical lines, if not both.
When you say “blow up” do you mean the tube would literally explode, it would burn through phosphors, a circuit board would let the magic smoke out, or something else?
I remember configuring mode lines in X. Luckily, I never found out the hard way what happened if you got it wrong.
Literally blow up the tube in the worst cases.
Interesting, TIL!