How does being a different game justify having loading screens between barren parts of the planet gathering resources? That’s the same activity people do in those areas in No Man’s Sky.
Cyberpunk doesn’t have any loading screen inside the city, but Starfield has multiple for cities that are a fraction of the size.
The whole game is broken up constantly by this, and having a story doesn’t make that necessary.
I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.
They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.
They are compared because they both are advertised as filling the same niche, of space exploration with emphasis on exploration.
How does being a different game justify having loading screens between barren parts of the planet gathering resources? That’s the same activity people do in those areas in No Man’s Sky.
Cyberpunk doesn’t have any loading screen inside the city, but Starfield has multiple for cities that are a fraction of the size.
The whole game is broken up constantly by this, and having a story doesn’t make that necessary.
I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.
It makes it better in terms of loading screens.
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