It could actually be a good thing...🎲 Get notified when the RPG Campaign goes live | https://mcdm.gg/RPGMatt's History of D&D Playlist | https://www.youtube...
Pathfinder also uses feats in a very different way from D&D. Having lots of options is good. And it basically forces you to take some mediocre feats to help round out your character and make it hard to minmax perfectly
Yes, I agree. It does seem a little off base to leverage the ratio of good to bad feats as an advantage of the system though, when they both have good and bad feats in what seems like similar proportions.
I disagree. It’s not the ratio that’s important, but the absolute number of good feats. The bad feats can be safely ignored, and then it becomes a question of how many good feats you have to choose from. Like in BG3, every time I look at the list of feats, unless I’m playing a character that wants SS or GWM, I’m thinking I’d be better off taking ASI. In Pathfinder, the feat selection always feels like an interesting choice, even if there are some bad options I am discounting, there are still plenty of interesting choices for me to make.
Pathfinder also uses feats in a very different way from D&D. Having lots of options is good. And it basically forces you to take some mediocre feats to help round out your character and make it hard to minmax perfectly
Yes, I agree. It does seem a little off base to leverage the ratio of good to bad feats as an advantage of the system though, when they both have good and bad feats in what seems like similar proportions.
I disagree. It’s not the ratio that’s important, but the absolute number of good feats. The bad feats can be safely ignored, and then it becomes a question of how many good feats you have to choose from. Like in BG3, every time I look at the list of feats, unless I’m playing a character that wants SS or GWM, I’m thinking I’d be better off taking ASI. In Pathfinder, the feat selection always feels like an interesting choice, even if there are some bad options I am discounting, there are still plenty of interesting choices for me to make.
This is 3rd edition thinking, trap options are awful and make the game worse for everyone not following a charop guide
It’s not the same as third edition because PF2e has more horizontal scaling than vertical scaling.