• winterayars@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    3
    ·
    11 months ago

    Nothing in any of these games has been particularly hand crafted. They were a big early user of procedural generation.

      • lemmyvore@feddit.nl
        link
        fedilink
        English
        arrow-up
        15
        ·
        11 months ago

        That’s turning things on their head though. Daggerfall created some hype in its heyday because it was procedurally generated and so huge. But it turned out to be a gimmick and nowadays it’s just a cult classic for some people due to its Elder Scrolls pedigree and a landmark in gaming history because of the procedural generation.

        • BigBananaDealer@lemm.ee
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          5
          ·
          11 months ago

          hey we never know what the future holds, starfield may be something like the first big game to take advantage of procedural generation for future games that do it better with even more powerful tech. or its like daggerfall again lol

          • wildginger@lemmy.myserv.one
            link
            fedilink
            English
            arrow-up
            8
            ·
            11 months ago

            The problem is that daggerfall was impressive at the time, but now that everyone else learned how to do its one trick and modify it, its become less impressive in hindsight.

            Starfield didnt do anything impressive. Nothing its done is new. Even its praise is just “well its fallout in space.” So without breaking ground and boundaries, it cant play the same tune daggerfall did.