I’m so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.
I think it’s even stronger, because sometimes you’ll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.
I’m so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.
Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.
Is that the same effect like playing a piece you love over and over and suddenly you can’t hear it anymore?
I think it’s even stronger, because sometimes you’ll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.
I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.
So you succeeded in prototyping?
I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.
Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.
This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I’m totally enjoying it now
Interestingly it’s becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.