On the one side I really like c and c++ because they’re fun and have great performance; they don’t feel like your fighting the language and let me feel sort of creative in the way I do things(compared with something like Rust or Swift).

On the other hand, when weighing one’s feelings against the common good, I guess it’s not really a contest. Plus I suspect a lot of my annoyance with languages like rust stems from not being as familiar with the paradigm. What do you all think?

  • roanutil_@programming.dev
    link
    fedilink
    arrow-up
    0
    ·
    9 months ago

    To be fair, Swift uses reference counting instead of garbage collection which has different tradeoffs than GC but does incur a performance penalty.

    • frezik@midwest.social
      link
      fedilink
      arrow-up
      0
      ·
      9 months ago

      I wish more languages used ref counting. Yes, you have to be careful of circular refs, but the tradeoff is simplicity, speed, lack of needing threads in the runtime, and predictability. Rust gives you special data structures for ref counting for a reason.

      • calcopiritus@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        9 months ago

        Ref counting is just a very basic GC. I’d be surprised if a ref counted language performed better than a GC one. Sure, the program won’t temporarily halt in order to run the GC, but every copy/destroy operation will be slower.

        • seeaya@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          9 months ago

          When Apple introduced the iPhone they required automatic reference counting to be used in Objective-C rather than tracing garbage collection (the language supported both) due to performance reasons (iPhones were significantly slower than Macs). At least Apple seems to think that reference counting is faster than tracing garbage collectors. The compiler can do a lot to remove unnecessary releases and retains. Additionally each retain is just incrementing an integer, and each release is just decrementing an integer and comparing the integer to 0, so the overhead is pretty small.