Funny how people use that term moral victory when what they mean is that they have no “moral” qualms with stealing. Especially if they can convince themselves the company deserves it. Thats what you’ve said. Rules and laws don’t apply as long as you have your “moral victory” Congrats, winner!
Seriously, when did the entire emulator scene turn into a bunch of whiny simps crying foul every time Nintendo, a company of hard working and creative artists ,tries to protect its art. Seriously, at what point of success are you allowed to labor without being exploited by shitty people who refuse to pay for art. Video games are art, the makers are artist, and people who emulate for the purpose of piracy are shit. You’re not kewl and edgy because you refuse to pay for something. It makes you a useless freeloader. Your actions ensure the continued enshitification of gaming. You’re the reason everything is a live service hell of micro transactions and $20 horse skins. Buy the games, support the artist, quit trying to justify your actions, and if you like me enjoy emulation legally, stop standing up for and supporting the useless freeloaders.
I’m pretty sure that people pirating games have little to do with the current surge micro transaction filled games. It’s the opposite, the people who buy all that shit and let companies get away with it are to blame.
Politely disagree, as live service and micro transactions are part of the greater push by the industry to take away physical and/or perpetual ownership of the games we buy. The people who pay aren’t perpetuating the push, they are simply victims of it.
The very beginning. The emulator scene has existed since the 80s. The emulator scene has fought against Nintendo since literally the NES. And they have frequently won.
But for what purpose other than to circumvent honest and responsible commerce? I have not seen a single reasonable explanation for why emulation and piracy are intrinsically linked and therefore require support for one in order to substantiate the other.
I’m anti capitalist and explicitly anti commerce, especially with regards to large corporations, so. Whether it’s for piracy or not doesn’t matter. When I buy a game, I should have a legal right to do whatever I want with the data comprising that game. Including creating software to play it on other devices. It, therefore, should absolutely be legal to create and use emulators. Whether a particular end user is using it on legitimately purchased copies is beyond the scope of control of the creator of the emulator. This was already settled in courts in the 90s.
Piracy is also moral. It’s always moral to pirate content created and/or distributed my international corporations with income in the billions.
So morality of crime is defined by the success of the victim? So if you become incredibly successful for what you created there becomes a point where it’s moral for you to lose all rights and control over your art? So then the moral of the lesson is art is worthless and creating new things serves no useful purpose? Almost like the game companies learned that same lesson from people like you and just started making shittier games to accommodate their shittier fans. Thank you!
So morality of crime is defined by the success of the victim?
Close, the morality of a crime is defined by the impact that committing the crime has on the lives and rights of others. Killing someone is a vile crime. You’ve taken away someone’s inaliable right to life. Stealing from the poor is a vile crime. You have taken the means of survival from someone who struggles to survive. Stalking is a vile crime. You’ve interceded on someone’s inaliable right to privacy and safety.
How does downloading a cracked video game or a TV show impact others? Who is being victimized, and how are they being victimized? Say, for instance, that today I download a game for free. What tangible impact does this have on others?
So if our ‘victim’ is a multi billion dollar corporation that is one of the fastest growing game companies in the world and is quickly approaching income levels rivaling some small nations, the tangible impact that me downloading their game for free has is literally none. There is no impact. They will never even know that I did it, and I do not consider the “right to commerce” as a fundamental human right. I do not think that me taking potential profits from billionaire investors is in any way interceding on their human rights and also do not believe that the action causes any harm to them.
So if you become incredibly successful for what you created there becomes a point where it’s moral for you to lose all rights and control over your art?
Corporations are not people. The designers artists and programmers at Nintendo do not direcy profit from game sales. They are paid a salary by their company. Again, it’s relative. There is no such thing as a moral absolute, we have to consider the context in which actions happen and the effects those actions cause. Stealing from the poor is vile. Stealing from Walmart isn’t.
So then the moral of the lesson is that art is worthless and creating new things serves no useful purpose?
I do not consider the primary purpose of art to be profit for shareholders, if that’s what you consider “useful purpose”. Art is useful in that it communicates human emotions and experiences. It’s useful in that it delights us, it inspires us, and we take great enjoyment in it. Even if all art was free, this would still be true. Free games are fun. Free books are worth reading. Free music is worth listening to. Paintings don’t lose value because I can see them without paying. Your view of art and your view of capital are so intertwined that you are ignorant of the reality that art is not capital.
Almost like the game companies learned that same lesson from people like you and just started making shittier games to accomodate their shittier fans.
Every single corporation on Earth will cut as many corners as possible to generate the maximum possible revenue for the minimal possible cost. Shitty games still sell exceedingly well. They have a profit incentive to invest as little money into their games as possible. Games as products are less enjoyable than games as art. We love games whose creators felt passion in creating them. We love games whose designers believed in what they were making, and felt connected to their product. Faceless corporations lose this entirely. Games are how Nintendo makes money. Therefore, even if no one wants to make this game, it must be made. For Nintendo must turn profit. This is part of the reason some games are amazing experiences and others are clear, transparent cash grabs.
Do… do you believe the people who actually make the game don’t continue to work for the company, work on sequels and other projects, and generally rely on the financial success of their artwork for their continued livelihood? BC once the game is made, they usually don’t quit their jobs and stop making art. lol
Oh please, do me a favor and come up with something more biting and critical than accusing me of not being able to make salient points about piracy without the assistance of my corporate masters leather clad encouragements.
That right let’s teach them a lesson by enjoying their hard work and artistic expression without paying them because that makes them the assholes!
Nintendo refuses to fix the joycon drift issue and still charges full price for a 7 years old device. We will call it a moral draw.
Funny how people use that term moral victory when what they mean is that they have no “moral” qualms with stealing. Especially if they can convince themselves the company deserves it. Thats what you’ve said. Rules and laws don’t apply as long as you have your “moral victory” Congrats, winner!
Look at this corporate slave handing down life lesson. Get off your high horse bitch.
Corporate slave? Life lessons? I don’t remember inviting you to my ted talk.
Seriously, when did the entire emulator scene turn into a bunch of whiny simps crying foul every time Nintendo, a company of hard working and creative artists ,tries to protect its art. Seriously, at what point of success are you allowed to labor without being exploited by shitty people who refuse to pay for art. Video games are art, the makers are artist, and people who emulate for the purpose of piracy are shit. You’re not kewl and edgy because you refuse to pay for something. It makes you a useless freeloader. Your actions ensure the continued enshitification of gaming. You’re the reason everything is a live service hell of micro transactions and $20 horse skins. Buy the games, support the artist, quit trying to justify your actions, and if you like me enjoy emulation legally, stop standing up for and supporting the useless freeloaders.
I’m pretty sure that people pirating games have little to do with the current surge micro transaction filled games. It’s the opposite, the people who buy all that shit and let companies get away with it are to blame.
Politely disagree, as live service and micro transactions are part of the greater push by the industry to take away physical and/or perpetual ownership of the games we buy. The people who pay aren’t perpetuating the push, they are simply victims of it.
Is that a copypasta
Yep, straight from the script the George soros space laser society of America gave me. Can’t wait til my $20 check clears so I can buy a new keffiyeh.
The very beginning. The emulator scene has existed since the 80s. The emulator scene has fought against Nintendo since literally the NES. And they have frequently won.
But for what purpose other than to circumvent honest and responsible commerce? I have not seen a single reasonable explanation for why emulation and piracy are intrinsically linked and therefore require support for one in order to substantiate the other.
I’m anti capitalist and explicitly anti commerce, especially with regards to large corporations, so. Whether it’s for piracy or not doesn’t matter. When I buy a game, I should have a legal right to do whatever I want with the data comprising that game. Including creating software to play it on other devices. It, therefore, should absolutely be legal to create and use emulators. Whether a particular end user is using it on legitimately purchased copies is beyond the scope of control of the creator of the emulator. This was already settled in courts in the 90s.
Piracy is also moral. It’s always moral to pirate content created and/or distributed my international corporations with income in the billions.
So morality of crime is defined by the success of the victim? So if you become incredibly successful for what you created there becomes a point where it’s moral for you to lose all rights and control over your art? So then the moral of the lesson is art is worthless and creating new things serves no useful purpose? Almost like the game companies learned that same lesson from people like you and just started making shittier games to accommodate their shittier fans. Thank you!
Close, the morality of a crime is defined by the impact that committing the crime has on the lives and rights of others. Killing someone is a vile crime. You’ve taken away someone’s inaliable right to life. Stealing from the poor is a vile crime. You have taken the means of survival from someone who struggles to survive. Stalking is a vile crime. You’ve interceded on someone’s inaliable right to privacy and safety.
How does downloading a cracked video game or a TV show impact others? Who is being victimized, and how are they being victimized? Say, for instance, that today I download a game for free. What tangible impact does this have on others?
So if our ‘victim’ is a multi billion dollar corporation that is one of the fastest growing game companies in the world and is quickly approaching income levels rivaling some small nations, the tangible impact that me downloading their game for free has is literally none. There is no impact. They will never even know that I did it, and I do not consider the “right to commerce” as a fundamental human right. I do not think that me taking potential profits from billionaire investors is in any way interceding on their human rights and also do not believe that the action causes any harm to them.
Corporations are not people. The designers artists and programmers at Nintendo do not direcy profit from game sales. They are paid a salary by their company. Again, it’s relative. There is no such thing as a moral absolute, we have to consider the context in which actions happen and the effects those actions cause. Stealing from the poor is vile. Stealing from Walmart isn’t.
I do not consider the primary purpose of art to be profit for shareholders, if that’s what you consider “useful purpose”. Art is useful in that it communicates human emotions and experiences. It’s useful in that it delights us, it inspires us, and we take great enjoyment in it. Even if all art was free, this would still be true. Free games are fun. Free books are worth reading. Free music is worth listening to. Paintings don’t lose value because I can see them without paying. Your view of art and your view of capital are so intertwined that you are ignorant of the reality that art is not capital.
Every single corporation on Earth will cut as many corners as possible to generate the maximum possible revenue for the minimal possible cost. Shitty games still sell exceedingly well. They have a profit incentive to invest as little money into their games as possible. Games as products are less enjoyable than games as art. We love games whose creators felt passion in creating them. We love games whose designers believed in what they were making, and felt connected to their product. Faceless corporations lose this entirely. Games are how Nintendo makes money. Therefore, even if no one wants to make this game, it must be made. For Nintendo must turn profit. This is part of the reason some games are amazing experiences and others are clear, transparent cash grabs.
Congrats! You’re part of the problem!
i’ve been known to be a bit of a naughty boy
Do… do you think the people who actually make the game get royalties or something? Bc once the game is made that’s it for them lol
Do… do you believe the people who actually make the game don’t continue to work for the company, work on sequels and other projects, and generally rely on the financial success of their artwork for their continued livelihood? BC once the game is made, they usually don’t quit their jobs and stop making art. lol
You’ve got a little shoe polish on your teeth, boot licker.
Oh please, do me a favor and come up with something more biting and critical than accusing me of not being able to make salient points about piracy without the assistance of my corporate masters leather clad encouragements.
Oh no, one faceless corporation won’t pay another faceless corporation for a sale they wouldn’t have made anyway.
Gunpei Yokoi, Shigeru Miyamoto, Satora Iwata, and Reggie Fils-Aimé…Faceless? Of all the gaming companies Nintendo is literally the least “faceless”.