Based on my experience, this is the correct interpretation. Also prior to the required use of Frostbite (fuck that’s almost a decade ago now) you had some complexity trying to get everything working across all your shit and contractors and platforms. After required use of Frostbite everyone had to relearn shit. EA is probably hitting its stride across acquisitions now with that (if not the last several years) so, assuming delays aren’t due them RIFing their talented knowledge holders, some of the efficiency gains are actually from engine familiarity and not codegen.
there’s been a teaser trailer for dreadwolf, but there’s no release date that I’ve seen, and since they’ve already killed and rebooted the project once, I choose to withhold actual faith until I have it in my grubby hands.
Based on my experience, this is the correct interpretation. Also prior to the required use of Frostbite (fuck that’s almost a decade ago now) you had some complexity trying to get everything working across all your shit and contractors and platforms. After required use of Frostbite everyone had to relearn shit. EA is probably hitting its stride across acquisitions now with that (if not the last several years) so, assuming delays aren’t due them RIFing their talented knowledge holders, some of the efficiency gains are actually from engine familiarity and not codegen.
Thanks! I know next to nothing about graphic gamedev, so it just seemed so high, but I know it’s a pretty complex space.
All I know is that there will probably never be another Dragon Age and this is a source of great sadness.
Wait, isn’t a new Dragon Age expected this year?
there’s been a teaser trailer for dreadwolf, but there’s no release date that I’ve seen, and since they’ve already killed and rebooted the project once, I choose to withhold actual faith until I have it in my grubby hands.
OK, my source is a “25 new games for 2024” yotube and they’re probably just cribbing off press releases