Especially on rescue missions. Two examples that come to mind are The Witcher 2 and Fallout 3 (spoilers ahead).


I’ve been playing the Witcher 2 and Saskia was just poisoned. So far Ive had a beer with the guys and banged an elf I saved in the first chapter; before even leaving Vergen’s walls. I chuckled at the thought of Philippa Eilhart asking what took me so long.

Fallout 3 is another prime example. Explaining to my dad that I was too busy being abducted by aliens and tracking down Nuka Cola Quantum for a museum to rescue him.

Are there any games where NPCs shame the player for taking on too many side quests?

  • badcommandorfilename@lemmy.world
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    7 months ago

    I think in mass effect 2 the number of missions you do between personal quests affects the possible outcomes. Sometimes a character will send you a mail and be like: I just heard it’s too late, we didn’t get there in time.