alessandro@lemmy.ca to PC Gaming@lemmy.ca · 6 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square7fedilinkarrow-up11arrow-down10cross-posted to: games@sh.itjust.works
arrow-up11arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 6 months agomessage-square7fedilinkcross-posted to: games@sh.itjust.works
minus-squareCypher@lemmy.worldlinkfedilinkarrow-up0·6 months agoAt least I know who to blame for such shit writing.
At least I know who to blame for such shit writing.