• gina@lemm.ee
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        1 year ago

        Sweet, I guess I’m going to have to get a PC at some point. I actually played Riven for iPadOS recently and it was still fun, but the point and click is pretty tedious.

        I’m not sure a remake willl ever match the magic of when I originally played in 1998, though. My laptop was so junky I played most of the game under a blanket because the screen was so dark, haha.

        • nightmareofahorse@programming.dev
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          1 year ago

          Im pretty sure I missed a lot in the first playthrough due to a dark screen haha

          But agreed that it will be hard to recreate that magic - Riven really was ahead of its time and is still my favorite of the series

          • nuez_jr@lemm.ee
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            1 year ago

            DUDE. It took me ages (get it!!?) to spot the switch to get in to the elevator on the forest island from the ground level. Thought you had to go the long way around every time.

        • lavadrop@lemmy.ml
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          1 year ago

          It plays perfectly fine, it uses ScummVM. You’re just spoiled with first person controls and a free roaming environment.

          • tias@discuss.tchncs.de
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            1 year ago

            No, I played the original Riven on Windows 2000. This looks much worse. For example the embedded videos aren’t aligned properly and they clearly have different color correction so they pop out from the rest of the static images. And, I could be wrong but it just seems much more pixelated or lower color fidelity. I realize having a better quality monitor and higher resolution might explain some of that, but regardless of the technical explanation the user experience becomes worse than playing on contemporary equipment. They should have used a better upscaling algorithm. There were other issues too that I can’t recall at this moment. Just the fact that you get the geek-oriented ScummVM interface in your face when you buy a game is kind of jarring.

            • lavadrop@lemmy.ml
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              1 year ago

              Most things you describe are the side effects of displaying a 640x480 game on a modern LCD. I agree, however, that the default settings make the game look worse because of aspect ratio correction and the default nearest neighbor scaler. Both can be improved by either using an SVGA CRT or a pixel shader.