I mean, why wouldn’t they go back to their own IP they have 100% control over?
A smart company would acknowledge that they needed the outside expertise to be so successful and not shoot themselves in the foot by assuming they wil get the same results in house.
I also like it when they let a game of this scooe with a lot of replayability stick around for years before cranking out the next one. That gives time for replays to experience the alternate choices and for modding to be added so the community can expand as well.
WotC were the ones who needed to contract an outside developer. Larian obviously needed their help to develop a D&D game specifically to get the details right, but they’re quite capable of making a good game without them, that’s how they got the licence in the first place.
They piggybacked off the success of dos2 which was a better game anyways. Sure, theyll lose the dnd fans that play solely for the familiar IP, but theyve gained enough name recognition to be massively successful on their own. Just keep making good games like From Soft & that’s all they need.
Agree. DOS’ elemental surface effects was cool, but having to deal with it all the time got old. Even more so with necrofire. I’m really hoping DOS3 learn something from BG3’s more conservative usage of surface effects.
You mean they need WotC’s expertise to handle D&D 5E properly? Or to make a good game?
As far as the former… I think that the partnership was a major factor in BG3’s success, but I expect it has more to do with the D&D brand and BG nostalgia, than any virtues of the 5E system. Maybe WotC’s contributions to worldbuilding and lore helped… Larian are of course good at that in their own right, but there’s a whole Forgotten Realms canon to navigate. (I don’t actually know what WotC contributed in that regard, mind you)
In the case of the latter… The Divinity system is pretty heckin good, and in many ways a better CRPG system than any edition of D&D. Larian ARE experts at making really solid CRPGs, after all. The Divinity series is perhaps the most successful ever, maybe now behind BG3… So returning to their own IP would not be shooting themselves in the foot by any stretch, IMO. More like trading one kind of overwhelming success for a different kind of overwhelming success.
Oh. I think OP meant Larian returning to their own IP (maybe Divinity). AFAICT, it was Larian’s decision to not continue with the D&D IP, not WotC taking it back. But I might have that wrong.
Just saw your edits-- I see what’s going on now :)
A smart company would acknowledge that they needed the outside expertise to be so successful and not shoot themselves in the foot by assuming they wil get the same results in house.
I also like it when they let a game of this scooe with a lot of replayability stick around for years before cranking out the next one. That gives time for replays to experience the alternate choices and for modding to be added so the community can expand as well.
WotC were the ones who needed to contract an outside developer. Larian obviously needed their help to develop a D&D game specifically to get the details right, but they’re quite capable of making a good game without them, that’s how they got the licence in the first place.
That is what I was saying, guess I read the OP wrong.
No worries, happens to everyone on occasion.
They piggybacked off the success of dos2 which was a better game anyways. Sure, theyll lose the dnd fans that play solely for the familiar IP, but theyve gained enough name recognition to be massively successful on their own. Just keep making good games like From Soft & that’s all they need.
Honestly I disagree that dos2 was better I think bg3 was much more intricate with skills abilities and playstyles than dos2 was
Agree. DOS’ elemental surface effects was cool, but having to deal with it all the time got old. Even more so with necrofire. I’m really hoping DOS3 learn something from BG3’s more conservative usage of surface effects.
You mean they need WotC’s expertise to handle D&D 5E properly? Or to make a good game?
As far as the former… I think that the partnership was a major factor in BG3’s success, but I expect it has more to do with the D&D brand and BG nostalgia, than any virtues of the 5E system. Maybe WotC’s contributions to worldbuilding and lore helped… Larian are of course good at that in their own right, but there’s a whole Forgotten Realms canon to navigate. (I don’t actually know what WotC contributed in that regard, mind you)
In the case of the latter… The Divinity system is pretty heckin good, and in many ways a better CRPG system than any edition of D&D. Larian ARE experts at making really solid CRPGs, after all. The Divinity series is perhaps the most successful ever, maybe now behind BG3… So returning to their own IP would not be shooting themselves in the foot by any stretch, IMO. More like trading one kind of overwhelming success for a different kind of overwhelming success.
I read it as WotC taking back their IP and was saying WotC did not recognize that they needed Larian’s expertise. So, opposite of that.
Oh. I think OP meant Larian returning to their own IP (maybe Divinity). AFAICT, it was Larian’s decision to not continue with the D&D IP, not WotC taking it back. But I might have that wrong.
Just saw your edits-- I see what’s going on now :)
What outside expertise? Hasbro contributed nothing except the IP, and the team at Hasbro that actually worked on BG3 has all been laid off anyway.
Hasbro needed Larian’s expertise.
Right, makes more sense with your edits
Yeah, I shouldn’t responded to a post that didn’t name who was who with a reply that didn’t name who was who.
I thought WotC was the one who dropped Larian, not the other way around.