My position is that community moderated servers are significantly more effective at controlling cheaters than any intrusive anti-cheat has ever been, and that the rise in intrusive anti-cheat coinciding with the death of community and self hosted servers is not a coincidence.
My position is that cheaters, hackers, spammers and griefers when they are relatively equally distributed in all popular competitive games are not actually a threat to the business model of massive corporations like EA, rather they are actually a great business opportunity to rationalize taking more and more control away from customers so long as cheaters and hackers are loosely managed from getting entirely out of control.
When cheating is happening across most competitive multiplayer games what does it really matter to EA? It is only an issue if their competitive game has WAYYYY more cheaters than average for what gamers have learned to tolerate.
The SAME exact thing is happening with the narrative BlueSky is trying to create about moderation that only large corporations can protect us from hackers, spammers and griefers with AI and other bullshit, which means for BlueSky that the fediverse becoming full of hackers, spammers and griefers directly benefits their business model.
This needs to be made into a sign that we hang above the fediverse
The business incentives of massive corporations attempting to manage and then enclose the digital commons are fundamentally aligned with malicious hackers, spammers and griefers in the sense that the latter group provides a rationalization that has so far proven impervious to criticism for the former group to enclose the commons.
I agree. I think it’s the actual sense of community that you need. It’s the reason I can play rec sports or the pub quiz and it’s not constantly ruined by assholes.
You can’t have a sense of community with hundreds of thousands of people in the same queue to play a game.
My position is that community moderated servers are significantly more effective at controlling cheaters than any intrusive anti-cheat has ever been, and that the rise in intrusive anti-cheat coinciding with the death of community and self hosted servers is not a coincidence.
My position is that cheaters, hackers, spammers and griefers when they are relatively equally distributed in all popular competitive games are not actually a threat to the business model of massive corporations like EA, rather they are actually a great business opportunity to rationalize taking more and more control away from customers so long as cheaters and hackers are loosely managed from getting entirely out of control.
When cheating is happening across most competitive multiplayer games what does it really matter to EA? It is only an issue if their competitive game has WAYYYY more cheaters than average for what gamers have learned to tolerate.
The SAME exact thing is happening with the narrative BlueSky is trying to create about moderation that only large corporations can protect us from hackers, spammers and griefers with AI and other bullshit, which means for BlueSky that the fediverse becoming full of hackers, spammers and griefers directly benefits their business model.
This needs to be made into a sign that we hang above the fediverse
The business incentives of massive corporations attempting to manage and then enclose the digital commons are fundamentally aligned with malicious hackers, spammers and griefers in the sense that the latter group provides a rationalization that has so far proven impervious to criticism for the former group to enclose the commons.
Beauty of a position you have there.
I agree. I think it’s the actual sense of community that you need. It’s the reason I can play rec sports or the pub quiz and it’s not constantly ruined by assholes.
You can’t have a sense of community with hundreds of thousands of people in the same queue to play a game.