alessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agoRiot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linuxwww.gamingonlinux.comexternal-linkmessage-square27fedilinkarrow-up11arrow-down10cross-posted to: linux_gaming@lemmy.mlgaming@lemmy.zip
arrow-up11arrow-down1external-linkRiot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linuxwww.gamingonlinux.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agomessage-square27fedilinkcross-posted to: linux_gaming@lemmy.mlgaming@lemmy.zip
minus-squarejustJanne@startrek.websitelinkfedilinkarrow-up0·edit-27 months ago Note what other people in this thread are saying. Sorry, but being a developer I can tell when players are just repeating half-truths they read online. There’s no reason why strategies that work in any other kind of computer science shouldn’t work in gaming. In fact, it sounds like you think a ‘ban’ is something bad to these players or will stop them. If it did, I’d probably be enjoying Rust still. The difference between an attack costing $0.00 and $$0.01 is enough to reduce attack volume by orders of magnitude. Even just costing the attacker 30 seconds is enough to have a massive effect, which is why captchas exist. Game keys tend to be in the $1 - $5 range, which makes bans an extremely useful tool.
Sorry, but being a developer I can tell when players are just repeating half-truths they read online.
There’s no reason why strategies that work in any other kind of computer science shouldn’t work in gaming.
The difference between an attack costing $0.00 and $$0.01 is enough to reduce attack volume by orders of magnitude.
Even just costing the attacker 30 seconds is enough to have a massive effect, which is why captchas exist.
Game keys tend to be in the $1 - $5 range, which makes bans an extremely useful tool.