• taaz@biglemmowski.win
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    4 months ago

    This sound good to me.
    I am a programmer mainly and I know how to work with code but those skills do not transfer that well to the UIs of a game engine (I still don’t really understand how to effectively separate concerns in godots nodes and scripts) but if I could use godots rendering goodies from code-first environment (like raylib) that would be great.