That looks scary, I need to pick up my bucket.
Oh no @omega_x3@lemmy.world where did you put your bucket?
They went to the weed room. To smoke weed. I should go too…
I’d rather smoke in the broom closet.
Don’t wait for the Langoliers to appear!
Just follow the yellow line.
The yellow line that leads to adventure? Let’s call it the Adventure Line.
Anyone hearing that Adventure music?
Only one way to find out. Go search. And search. And
Now you’re stuck in the backrooms. The lights turn off. You hear a loud growl.
“Wait, why did the lights go off? Stanley… did you touch anything? This isn’t how the story work!”
I heard there is a broom closet nearby, so might as well head there
And never leave 🤣
Not realistic at all. You’d never see two sets of innies in the same room like this
Perhaps you missed a memo, so better head to the meeting room.
You might even be hearing voice’s in your head.
And the voices narrate what you are doing. For example you come to a set of two doors and you choose to go through the one on the left.
That sounds like a stressful situation, I think I’ll just hang out in the broom closet.
Here, have a Bucket
But how do we know that is a bucket?
Yeah, this is just a 3d printed bucket
Did you get the broom closet ending? The broom close ending was my favorite!
I find this concerning
or maybe telling you to enter through the door that says new content “ooo! New content! What does that mean, new content?”
You see this button here, when you click it, will say your name.
It’s still in beta phase You have to believe that you’re Jim before pushing it
I am sorry, but could someone please explain this to me? Looks like an old office with old monitors, but is the joke more than just “times have changed”?
It’s from the game Stanley’s Parable.
Bruh you’re the only one who got it here Many other got it in reddit
What do you mean?
Thank you.
It’s a game. Stanley Parable
Ah, thank you. I never got to actually play it yet…
it’s funny and clever. kind of like Portal without all the puzzles.
If I was Stanley I’d just have gone home
There is an ending in which you go home?
Yes but then you go crazy as you vidily proclaim that you are a real person. And then everything turns black.
I played this game and I don’t understand it, what is the point ? honestly the performance of the narrator was amazing and was my favourite part of the game but otherwise I don’t understand what the “message” is.
spoiler
and like, who is stanley ? who is the narrator ? how come stanley can hear narrator’s voice ? if stanley is in a game and we are playing that game, then narrator should be in the game too, somehow he is in the game and not in the game at the same time ??
I don’t know the narrator tries to hard and is really unfunny.
UNNNNNFUNNY?!
The game explores the idea of choice and structure in modern video game narratives.
It’s presented to you in such a way that you feel like you can’t break away from the established narrative, everything you do has actually been planned and accounted for, and even intended by the developer.
If you’re asking all these questions, you’re trying too hard to “get” the game.
It’s kind of a humor game, kind of a satirical take on how games in general just kind of expect you to follow along but in SP you can do all kind of “not what we’re here for” shit like sitting in a closet for twenty minutes. Is it riveting gameplay? Not usually, but it was worth the $5 I paid for it. I certainly have gotten more than $5 of entertainment out of it.
Totally understand if that kind of game isn’t everyone’s cup of tea. I certainly wouldn’t have played it in highschool. Or at least I’d be bored with it very quickly.
And with all the different paths in the game, replay is okay because you probably don’t remember all of them.
oh I didn’t mean that I didn’t enjoy it, I enjoyed it quite a lot it was a fun game and definitely worth playing. it’s just that I felt like the game was trying to tell me something but I couldn’t understand what. but I guess you’re right
If there’s some deeper hidden meaning, I haven’t found one. I never really felt like it was trying to tell me anything except maybe “don’t take games too seriously”
It’s a fourth-wall breaking game, a game whose characters are aware that they’re in a game. Their personalities, knowledge, and awareness change throughout the game and the consistency is limited to “pathes” that you take. The devs are playing with and making fun of the rules.
i think the point of it is that theres no point
Or, there’s a free will versus determinism argument that’s a bit clever
I haven’t played it, but as I understand it, it should be a meta comedy narrative of modern gaming
Idk it was mostly just funny because of the narrator imo. You do have a bunch of valid questions, but I guess this is more of a piece of art that leaves this up to interpretation. I remember the avhievement you get for not playing the game for 5 years, so I feel like the game was maybe trying to say something about our increasingly digital life and how that narrates our reality or something. There are mamy different endings though, so I’m sure there are plenty of interpretations
Also I think the game was an exercise in what you can do when you choose a video game as the medium for your art. Its the first time where it was possible to let the main character defy the narrator. That would’t really work in a book.
If you want a vaguely similar game with a more concrete narrative, try Superliminal.
Hostage has been rescued
I love the broom closet ending, that one’s my favorite.
… asked Stanley.