Well the ones you need to win over are the DMs and there’s not really any DM-side improvements as far as I’m aware, it’s basically just worth it if you like their setting.
I’ve seen plenty of situations where a DM wanted to run a different system but the players thought that sounded too hard and they only want to play what they know. In my experience, it’s usually the players you need to convince. The DM is the member of the friend group who is the most open to putting in effort to begin with. The players are the lazy ones and therefore the most resistant to change.
Haha yeah sounds about right. Matt Mercer doesn’t understand D&D and it shows. But is it at least decent enough for the CR fans to give it a go?
Well the ones you need to win over are the DMs and there’s not really any DM-side improvements as far as I’m aware, it’s basically just worth it if you like their setting.
I’ve seen plenty of situations where a DM wanted to run a different system but the players thought that sounded too hard and they only want to play what they know. In my experience, it’s usually the players you need to convince. The DM is the member of the friend group who is the most open to putting in effort to begin with. The players are the lazy ones and therefore the most resistant to change.