kryllic@programming.dev to Godot@programming.dev · 7 months agoBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.beexternal-linkmessage-square31fedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1external-linkBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.bekryllic@programming.dev to Godot@programming.dev · 7 months agomessage-square31fedilinkfile-text
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
minus-squarefubarx@lemmy.mllinkfedilinkarrow-up0·7 months agoReally wish Apple would fund them to add full AR/VisionPro support.
minus-squareImmersive_Matthew@sh.itjust.workslinkfedilinkarrow-up0·7 months ago100%. I wish Meta spent some of their Billions on making XR dev tools better as it has been an utter train wreck for the past few years.
minus-squareHucklebee@lemmy.worldlinkfedilinkarrow-up0·edit-27 months agoTo be fair, it’s currently pretty straightforward in Unity. I haven’t checked Godots implementation yet, currently making my first 2D game in godot. Also, meta is currently funding Godot, a comment further down mentions it.
Really wish Apple would fund them to add full AR/VisionPro support.
100%. I wish Meta spent some of their Billions on making XR dev tools better as it has been an utter train wreck for the past few years.
To be fair, it’s currently pretty straightforward in Unity. I haven’t checked Godots implementation yet, currently making my first 2D game in godot.
Also, meta is currently funding Godot, a comment further down mentions it.