- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.ml
- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.ml
HERE’S LOOKING AT YOU, BATTLESTATE GAMES
Have they solved the rampant hacking yet or has it come out that the devs are just straight up making the hacks and selling them on the side?
I of course cannot prove the latter, but would be entirely unsurprised.
As a non-Tarkov player I have to say I’ve been loving the drama of this story. I’m able to watch a good v evil story unfold in front of my eyes with zero stakes.
Can’t blame you, tbh… It’s been a shit show. Hopefully they figure it out, but they’ve been pretty tone deaf at every turn over the past few years so it’s likely that they’ll just try to ride this out until the community just kinda… forgets about it. Which is sad. One reason being that we shouldn’t be in this position to begin with… The other is that it shows that companies can literally just bend us all over and as long as they walk back the extreme behaviour a little bit, they’ll get away with it.
I’ve killed more than a few people with bigger pockets than normal and it just saddens me that people can actually support this nonsense.
Helldivers 2 had zero advertising that I saw and it slaps.
Cyberpunk might have actually delivered on its promises if they spent half of their advertising budget on the dev team instead of billboards.
Most of my exposure to HD2 before picking it up was either streamers playing it or people complaining they couldn’t play it because the servers were well over capacity.
And there’s so much people in Reddit that defend cp2077 going “B-But le 2.0 fixed le game, it delivers everything!!!111!1”
I will never play helldivers, not my style, but god damn i read the news rabidly lol
It has a seemingly active community on Lemmy of all places, their posts frequently show up in my feed. What triple A game has this? Although I’m not interested in it too and they banned my country for a reason, I’m guilty in looking how to buy it.
No current AAA games have this on lemmy because of late they are all one or more of:
-Massively Overhyped Flop
-No Lasting/Enduring Replayability
-Insufferable Gacha/Microtransactions
-Hugely Popular, But Basically Only Played By Rabid Children/ManChildren w/ Multiple Psychological Disorders
BG3? But it’s an exclusion in many, many ways.
It was showcased in Sony State of Plays (what felt like) most of last year but it didn’t really wow anyone from them other then existing Helldivers fans. Even if a game is what people want, someone has to play it first to spread the word. Among Us is a great example of that.
Good games sell themselves. Word of mouth in gaming still works.
Publishers tend to kill games.
I doubt it, I think there are many great games out there that don’t get noticed because not enough people talk about them. We get a ton of games every year. You can’t rely on word of mouth for your game’s success.
It doesn’t help when so many “AAA” studios push out DOA products that take 5 patches and broken promises to finally get to a state that’s playable. I could rattle off so many games in the last year that had so much hype and were almost unplayable by most of the people that preordered.
Is showcasing your game, putting it on early access and talking about it to gaming journalists not considered marketing now?
No, that’s PR. Marketing is buying ads, buying reviews, buying people.
That’s not marketing at all. Marketing is anything that creates awareness for your product. Early access and what the person you responded to stated is exactly that.
The main difference I think has to do with how this is done. Marketing is much more aggressive. Think like Google ads where products appear in unrelated queries. Much more sensationalism and less information. While the article says gamers want to read actual reviews, comment on the game while being developed, etc.
Marketing is not necessarily aggressive. Product placement is the prime example of this.
Honestly the last game I played due to advertising was spore, everything else has been word of mouth and one or two youtube lets plays.
Really? Just a reminder, Steam’s front page and recommendations aren’t word of mouth.
You’re correct, but also I think we can assume this is referring to classical marketing, not all merketing.
There’s a few separate threads of people responding to your comment regarding what marketing is, so it’s probably helpful to add what the guy actually said in the linked article (I know, who reads the article anymore🙄).
“Marketing is dead,” he said. “Marketing is dead. It truly is—I can back this shit up, man. There’s no channels anymore—it doesn’t work. You used to have marketing, communication, and PR. Marketing was essentially a retail theory—you were trying to get your box on the right point of the store shelf, and you have partnerships with retail stores. Those pipelines are gone. Now you’ve got the internet. Nobody is looking at ads anymore … all of the channels that we would usually market through are no longer really viable. So their function is also reduced by the fact that players just want to be spoken to. They don’t want to be bamboozled—they just want to know what you’re making and why you’re making it and who it’s for.”
That’s cute coming from the game that was in early access for nearly 3 years.
they also released it finished and excellent. everyone knows it’s not complete if it’s early access. however released game should be complete and finished
Doesn’t mean they didn’t market the game. That’s the whole point of the post
I don’t think they were even trying to claim that
““Marketing is dead,” he said. “Marketing is dead. It truly is—I can back this shit up, man. There’s no channels anymore—it doesn’t work. You used to have marketing, communication, and PR. Marketing was essentially a retail theory—you were trying to get your box on the right point of the store shelf, and you have partnerships with retail stores. Those pipelines are gone. Now you’ve got the internet. Nobody is looking at ads anymore … all of the channels that we would usually market through are no longer really viable. So their function is also reduced by the fact that players just want to be spoken to. They don’t want to be bamboozled—they just want to know what you’re making and why you’re making it and who it’s for.””
they did market it, but with being honest. not giving some empty promises and over hyping like most of the game companies nowadays do