• Cosmic Cleric@lemmy.world
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    3 months ago

    I’ll believe it when I see it.

    I’m still waiting for the Stargate MMO to reappear.

    Also, from the article…

    The untitled Game of Thrones MMORPG seemingly shared with Redanian Intelligence is said to be in the works over at Nexon, the Korean publisher behind the likes of multiplayer shooter The Finals, not-indie Dave the Diver and, most notably here, free-to-play MMO MapleStory.

    CC BY-NC-SA 4.0

    • Riven@lemmy.dbzer0.com
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      3 months ago

      Ah yes nexon. Haven’t played any of their games in years but last thing I remember is all of them being similar with the same cash shop system slapped on.

  • arandomthought@sh.itjust.works
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    3 months ago

    Imagine the money they could rake in with this if they hadn’t fucked up the final seasons. Instead this is going to appeal to a pretty narrow audience who sees the series for what it could have been.

    • Scrubbles@poptalk.scrubbles.tech
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      3 months ago

      That was going to put HBO and DirecTV on the map, they were top tier streaming back then. If you didn’t have HBO you clearly didn’t like quality TV. Netflix was ahead sure in terms of subscribers, but HBO was the elite tier that everyone wanted.

      Now look at it, 7th or 8th tier and bullshit discovery shows. It’s honestly hard for me to think of another company that fucked up the huge of a lead.

  • a lil bee 🐝@lemmy.world
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    3 months ago

    I’ll set aside the theme and tackle the format instead. Is there really an audience for MMORPGs anymore? It was a deadly space to enter when WoW was in its prime and its only gotten harder. I’m not so sure the MMORPG even “died” as much as slowly diffused into every other genre as live-service capabilities began to spin up. These massive worlds where everyone shares the same story just don’t feel right without a strong ludonarrative dissonance, as opposed to most games that make you the exclusive hero. Sandbox MMOs, on the flip side, rarely have any staying power or purpose. It’s just a really hard design space, in my opinion, when other genres now have all the same benefits of letting you seamlessly play with strangers or friends en masse, without the limitations or side effects of having a single shared world.

    Rambling thoughts for discussion. Also I love MMORPGs, to be clear. I just wouldn’t want to be in the business of making one after about 2010.

    • Riven@lemmy.dbzer0.com
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      3 months ago

      Yea it would take a lot of money and experience to break into the space, mostly cause you would need to take players from existing games. People who like mmorpgs already play them.

      That’s probably why riot put their mmo on ice for a while until they figure it out. But if anyone I’m putting my money on them to nail it.

      • a lil bee 🐝@lemmy.world
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        3 months ago

        There are even huge fractures inside that community. You have the intense raiders who want an extremely refined and tuned endgame, the pvp people who just want this refined competitive experience and finely balanced classes, and then you have the more casual story and exploration players like me. Striking a balance between these three is nigh impossible and has killed otherwise fun MMOs with cool new ideas. RIP Wildstar, we hardly knew ye.

        • Riven@lemmy.dbzer0.com
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          3 months ago

          I enjoyed wilstar as well. Haven’t thought about it in years.

          Yea those points are sorta why I have some hopes for the riot mmo if it ever comes out. They already have teams for pvp and story and they’re working on pve games. Like em or not their pvp games have a huge player base so they must be doing something right and they have decent world building and stories to pull from already. Legends of runeterra added A LOT of really cool concepts to the universe that can be used for anything. Pve is where I suspect they need to improve but who knows.

    • DarkThoughts@fedia.io
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      3 months ago

      F2P & “micro” transactions completely killed the genre for me. They also had a tendency to be way too samey in their theme park structure / formula. Sandbox ones imo aren’t feasible today anymore either though because the whole mainstream aspect brought just the worst of people into those games. So they kinda turn from a game with interesting possibilities into a pure pvp gank feast.