Drama is over, people continue using Unity as if there are no issues with it.
One out of six is not bad, considering the costs of migrating over from Unity to Godot, and the maturity level of Godot vs Unity. The real tell will be for future/new projects, and in what product they are done in.
But overall, familiarity (and sunk-cost fallacy) grabs you by the privates, and its hard to get it to let go.
One out of six is not bad, considering the costs of migrating over from Unity to Godot, and the maturity level of Godot vs Unity. The real tell will be for future/new projects, and in what product they are done in.
But overall, familiarity (and sunk-cost fallacy) grabs you by the privates, and its hard to get it to let go.
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