Because progress would be made faster with additional devs. Not everything is/will be sequential and just because a large task is, doesn’t mean it could be broken into smaller tasks. Doesn’t have to be 50 devs.
Yes, I do: “an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.”
It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.
Because progress would be made faster with additional devs. Not everything is/will be sequential and just because a large task is, doesn’t mean it could be broken into smaller tasks. Doesn’t have to be 50 devs.
Yes, I do: “an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.”
It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.