The OpenGL UMD was completely re-engineered. This premiered with the 22.7.1 release, so nearly two years ago. AMD now have the most performant, highest quality OpenGL UMD in the industry, which is particularly relevant for workstation use cases (where OpenGL remains the backbone of WS graphics).
PhysX is proprietary, I don’t know what can be done about that, but your point is valid here.
AMDs approach to ray acceleleration has always favoured die area efficiency up until now, though I can totally understand your disappointment with the performance in that area. That said, the moment I really care about RTRT in gaming is when it’s no longer contingent on the raster model. reflections, shadows and GI are nice and all, but we’re still not really there yet.
I dont know how GCN was such a terrible arch since it was the basis of an entire console generation. An argument could be made about how its GPGPU design may have hindered it at gaming on desktops but it had matured extremely well over time with driver upgrades, despite their given price + perf targets at release. Aside from that (and related to point 1), RDNA UMDs are all PAL based. I’m not sure what you’re alluding to with this? Could you please elaborate?
Your final remark is untrue (FMF, AL+, gfx feature interop, mic ANS, a plethora of GPUOpen technologies) but I will forgive you not keeping up with a vendor’s tech if you don’t actively use their products.
I’m literally using a full AMD PC right now. I don’t like Nvidia as much as the next person. I think they use terrible monopolistic practices, and if the competition were on par I would not buy Nvidia. But they aren’t.
The guy asked what’s better for gaming and you want on a rant about Nvidia being better because of AI workloads and other software.
Amd are the better cards for gaming, Nvidia may have better ray tracing but most games don’t even use ray tracing so you will spend an extra 30% to get the same gaming performance from an AMD card that actually has enough Vram to play the games at ultra settings and higher resolution.
Well, if you are not gonna use Nvidia’s extra stuff, buy an AMD, by all means.
But what you say is disingenuous. “AI and other software” is not entirely unrelated to gaming. Things like hairworks, physx, and most gameworks in general run on CUDA. And for AI (which I don’t care about that much) there is DLSS, and they are working on AI enhanced rendering.
Most games don’t use those technologies, but some do, and you will miss out on those.
but if AMD from the past had proposed an alternative we would have a standardized physics extension in DirectX by now, like with dlss
Why the fuck put this on AMD when it was Nvidia who did their usual proprietary bullshit? “AMD is worse than Nvidia because they didn’t provide us with a better alternative!” ???
On Windows, Nvidia without thinking twice. On Linux, depends, on rDNA 4 and the next release of Nvidia drivers, but probably still Nvidia.
Unfortunately, despite how much I would rather buy from someone else, AMD’s products are just inferior, especially software.
For your points against:
The OpenGL UMD was completely re-engineered. This premiered with the 22.7.1 release, so nearly two years ago. AMD now have the most performant, highest quality OpenGL UMD in the industry, which is particularly relevant for workstation use cases (where OpenGL remains the backbone of WS graphics).
PhysX is proprietary, I don’t know what can be done about that, but your point is valid here.
AMDs approach to ray acceleleration has always favoured die area efficiency up until now, though I can totally understand your disappointment with the performance in that area. That said, the moment I really care about RTRT in gaming is when it’s no longer contingent on the raster model. reflections, shadows and GI are nice and all, but we’re still not really there yet.
I dont know how GCN was such a terrible arch since it was the basis of an entire console generation. An argument could be made about how its GPGPU design may have hindered it at gaming on desktops but it had matured extremely well over time with driver upgrades, despite their given price + perf targets at release. Aside from that (and related to point 1), RDNA UMDs are all PAL based. I’m not sure what you’re alluding to with this? Could you please elaborate?
Your final remark is untrue (FMF, AL+, gfx feature interop, mic ANS, a plethora of GPUOpen technologies) but I will forgive you not keeping up with a vendor’s tech if you don’t actively use their products.
Found the Nvidia fan boy
I’m literally using a full AMD PC right now. I don’t like Nvidia as much as the next person. I think they use terrible monopolistic practices, and if the competition were on par I would not buy Nvidia. But they aren’t.
The guy asked what’s better for gaming and you want on a rant about Nvidia being better because of AI workloads and other software.
Amd are the better cards for gaming, Nvidia may have better ray tracing but most games don’t even use ray tracing so you will spend an extra 30% to get the same gaming performance from an AMD card that actually has enough Vram to play the games at ultra settings and higher resolution.
Well, if you are not gonna use Nvidia’s extra stuff, buy an AMD, by all means.
But what you say is disingenuous. “AI and other software” is not entirely unrelated to gaming. Things like hairworks, physx, and most gameworks in general run on CUDA. And for AI (which I don’t care about that much) there is DLSS, and they are working on AI enhanced rendering.
Most games don’t use those technologies, but some do, and you will miss out on those.
Why the fuck put this on AMD when it was Nvidia who did their usual proprietary bullshit? “AMD is worse than Nvidia because they didn’t provide us with a better alternative!” ???