• Snot Flickerman@lemmy.blahaj.zone
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    2 months ago

    Neat implementation.

    This along with Microsoft’s in-house adaptive controller, (which sounds cheap at $99.99 for the base, but you often need a lot of extra peripherals for it, which cost more) gives disabled gamers a lot more opportunity to be involved and not so limited.

    It’s always disappointing that these things are so costly for the disabled, compared to a normal controller.

    But I suppose it’s similar for many disabilities. Braille displays for the blind often start at around $2,000!

    The disabled are often the people with the least capabilities to afford such things.

    Hopefully they can at least be embraced by charitable organizations and maybe be present in hospitals and things like that.

    • Drusas@kbin.run
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      2 months ago

      It’s not just gaming. Being disabled is very expensive (in the US). It’s a double whammy when you become disabled–suddenly your expenses skyrocket and your income plummets.

  • restingboredface@sh.itjust.works
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    2 months ago

    The nice thing about products that improve accessibility is that they often make experiences better for everyone just by having more thought put into the design and use.

    I don’t have any condition that would require me to need this controller but I’d love to try it out.

  • redhorsejacket@lemmy.world
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    2 months ago

    Is this mean t as a replacement for, or in addition to the Adaptive Controller kits that were in the news a few years back? This seems like a logical end point for that program (i.e. I remember the adaptive controller looking relatively unpolished in comparison to this product). Another commenter pointed out that the actual cost of the adaptive controller is greater than the sticker price would indicate since you need to add peripherals to the base $99 controller to achieve functionality, but hopefully it’s still a feasible option for folks that maybe can’t quite swing a $300 purchase.