• abraxas@sh.itjust.works
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    6 months ago

    Yall are getting downvoted, but I think it’s great that you have a game you like.

    100%. I get baffled that Starfield gets so much hate, but then some of my favorite games aren’t very popular (Book of Hours anyone? lol)

    I can even see the perspective of this being a better Outer Worlds

    Yeah. Outer world was in reality the polar opposite of Starfield. A game that was excessively theme-driven but had lackluster “everything else” to go with it. A little (less than Outer Worlds used) bit of tongue-in-cheek “Spacer’s Choice” could have worked like Vault Boy does in Fallout, and I wish Starfield had done something like that. But on story and gameplay alone, Starfield destroys Outer Worlds.

    I think people like myself are just upset that we didn’t get scifi skyrim

    This is the funny part. If I had to describe why I love Starfield to someone who had been living under a rock and hadn’t ever heard of it, I’d say “because it’s like Skyrim in space”. In so many ways, if I’m being honest.

    The thing is, the biggest critique people have against Starfield isn’t all the crazy bugs (we remember those from Skyrim) or the really tropey shit, some skyrimmy feature it’s missing, or anything in between. It’s that they don’t find Starfield “fun” in this hard-to-place sort of way. Perhaps that’s you? If so, maybe you can see how someone would feel about Starfield if, for some reason, it clicked as fun from the start.

    Now, I have some complaints about Starfield. But most of them have to do with things that Skyrim didn’t even try (the shipbuilder, which I hear has improved of late) or the lategame (which means I got my fun out of it).

    Also, I’ve learned not to take downvotes too badly most of the time. Everyone has opinions, and just because I reserve downvote for the rare “this person is an absolute idiot” doesn’t mean other people do :)

    • a lil bee 🐝@lemmy.world
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      6 months ago

      Yeah I’d say it was an issue of not “clicking” at first, but I think I defined it a bit more before I dropped my first playthrough. For me, the primary appeal of a Bethesda RPG is that “take off in a direction, you’ll find a story” feel. Starfield kinda has it, but they broke it up with weird design choices. The insanely frequent, lengthy cutscenes cut into the continuous flow. Having to travel at all between planets broke up the action and flow. The choice to use procedural generation was odd and really took away from the more intentional feel of prior Bethesda games, and really cut away some of the quality and quantity of environmental storytelling.

      That’s my very surface level opinions from what I remember. It’s been a minute since I played it at release.