Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
See this and the dark ages theme makes me think we actually are going to see them try to pull off a complete FPS arsenal with no hitscans, or at least no pure hitscans.
If it works I could see it being a bold new direction for FPS design, why worry about balancing snipers if even your longest range weapons are still projectiles, also, why limit your arsenal design only to guns now that you don’t actually have the need to create that point and shoot sensation the same way. You could build an entire “FPS” that’s just snowball fighting and the different “weapons” in the arsenal are throwing implements.
Sounds kiddish but imagine being able to crack open a cozy game fps with some hot cocoa.
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
See this and the dark ages theme makes me think we actually are going to see them try to pull off a complete FPS arsenal with no hitscans, or at least no pure hitscans.
If it works I could see it being a bold new direction for FPS design, why worry about balancing snipers if even your longest range weapons are still projectiles, also, why limit your arsenal design only to guns now that you don’t actually have the need to create that point and shoot sensation the same way. You could build an entire “FPS” that’s just snowball fighting and the different “weapons” in the arsenal are throwing implements.
Sounds kiddish but imagine being able to crack open a cozy game fps with some hot cocoa.
You would really like Tribes.
Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.
I played tribes ascend in the past, and it was TONS of fun. Even if I did suck at actually hitting anything while zooming around lol.
That’s what the heavy mortar gun was all about : let the scout zoom around the map pointing targets for you to destroy, hidden behind a hill from the other side of the map. Such memories! :)
Tbf, I did really like zooming lol. I loved the momentum mechanics so much. Making me miss it right now lol
FPS and Snowball Fight give me South Park 64 flashbacks. I can’t allow us to go down that road again.
Snipers, famously useless in real life due to ballistic physics.