• potustheplant@feddit.nl
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    5 months ago

    Honestly, “replay value” is negative for me. I don’t want to do multiple runs for a 90 hour game. There are way too many other interesting games for me to spend that much time playing and replaying just one. I’d rather just use a guide to make sure I don’t miss anything and do a single run.

    • Fushuan [he/him]@lemm.ee
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      5 months ago

      It’s gonna get exhausting then because there’s a lot of repetitive content to get all the items. You don’t even need to do all content to get all the achievements. A lot of items are unlocked I’m caves, but you don’t need them all to get 100% and most of those won’t fit your stat block so, it’s gonna get exhausting to play the game that way.

      You are playing a game of exploration and challenging encounters, not a checklist.

      • potustheplant@feddit.nl
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        5 months ago

        Except I’m not trying to 100% anything? I used a guide just to make sure and I didn’t miss any quests or areas. I didn’t read any spoilers or anything like that.

        • Fushuan [he/him]@lemm.ee
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          5 months ago

          Sorry, I interpreted the “make sure I don’t miss anything” as “any optional content”, which with so much filler content is not the way to go. Using one not to miss areas and quests is great, I’m an avid wiki user anyway.

          In any case, this game particularly does quite well in regard of when you start a questline or which parts you skipped. Both Alexander’s and ranni’s quests can be started in very different ways, either you stumble into them or some NPC tells you about it, and in both cases the conversations are different, although you can progress the same way. Besides some skippable parts. There’s nothing that breaks quests Al’s long as you don’t kill NPCs, I sometimes do some questlines after beating the final boss

          • potustheplant@feddit.nl
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            5 months ago

            It still sucks imo. If you need a guide to find quests or figure out what you’re supposed to do, that’s bad game design.