nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoDragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'www.pcgamer.comexternal-linkmessage-square20fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkDragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square20fedilink
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoWe definitely need more linear RPGs
minus-squarePotatos_are_not_friends@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoI dunno about that. Just make it a narrative action game then. If I see a game with a massive inventory, a bunch of stats, and killing monsters with my sword increases my sword speciality by 1… I’m going to have a lot of other expectations.
We definitely need more linear RPGs
I dunno about that.
Just make it a narrative action game then.
If I see a game with a massive inventory, a bunch of stats, and killing monsters with my sword increases my sword speciality by 1… I’m going to have a lot of other expectations.