What engine or tech are you most interested in? I’ve been a game developer for 10 years. Worked on a few larger indie titles like Squad and Midnight Ghost Hunt. I’ve had only one experience in AAA and that was at Harmonix which I disliked immensely. So for my career I’ve been aiming for studios of 20 or less people.
I’m pretty much a Godot dev at the moment, though I’ve also used UE4 and GameMaker before that. I’ve not really touched Unity much.
I’m not at the level of working with studios - it’s been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven’t released anything myself, apart from a couple jam games, and though I’ve started a few more substantial projects, I haven’t completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
I’ve worked in Godot since 2018 on personal projects and Unreal 4/5 since 2014 professionally. I’ve been wanting to learn a ton of Godot so I can make a switch to indie single player games. Where the biggest benefit of Unreal is large indie to AAA multiplayer games. So, I am hoping to release my own Godot single player game in a year or two. I’ve really been focusing on trying to do it all myself. Sounds, Modeling, Etc. I’m primarily an engineer so things like gdscript or gdnative come easy to me. One thing that worries me in Godot is GPU performance. I think with 4 it’s much better now though.
What engine or tech are you most interested in? I’ve been a game developer for 10 years. Worked on a few larger indie titles like Squad and Midnight Ghost Hunt. I’ve had only one experience in AAA and that was at Harmonix which I disliked immensely. So for my career I’ve been aiming for studios of 20 or less people.
Atm I work in godot. I’ve had no work above indie, and very little outside my own projects. I’d like to say I’ve become quite competent, though.
Here’s my latest project: https://irmoz.itch.io/upheaval
It’s a jam game, a low-res first person shooter inspired by doom, with a horror theme, and adaptive music. The weapons are made from body parts :D
I’m pretty much a Godot dev at the moment, though I’ve also used UE4 and GameMaker before that. I’ve not really touched Unity much.
I’m not at the level of working with studios - it’s been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven’t released anything myself, apart from a couple jam games, and though I’ve started a few more substantial projects, I haven’t completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
I’ve worked in Godot since 2018 on personal projects and Unreal 4/5 since 2014 professionally. I’ve been wanting to learn a ton of Godot so I can make a switch to indie single player games. Where the biggest benefit of Unreal is large indie to AAA multiplayer games. So, I am hoping to release my own Godot single player game in a year or two. I’ve really been focusing on trying to do it all myself. Sounds, Modeling, Etc. I’m primarily an engineer so things like gdscript or gdnative come easy to me. One thing that worries me in Godot is GPU performance. I think with 4 it’s much better now though.