• Etterra@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    They’ve been back. Indie Steam games have them sometimes. Probably on Epic and GOG too, but who cares about them.

    • magic_smoke@links.hackliberty.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Epic can go kick rocks, but GoG is actually pretty important. Only one outside of humble bundle that gives DRM free downloads as god intended.

    • meant2live218@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      I think Steam NextFests have been a big part of the prevalence of demos. Before we had those, sure, a few games would have demos, but they wouldn’t really gather much attention. NextFests are a good excuse for players to try a bunch of demos (think of the old demo discs that came with gaming magazines) and post about them on social media. This is a great way for smaller games to attract eyes, so now developers are more incentivized to actually produce demos, rather than just neat trailers and screenshots for marketing purposes.

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        4 months ago

        I just don’t like that everyone also does time-limited demos. Like you’re only able to play the demo from this date to this date or something like that. Why not just keep the demo around for others who want a crack at it?

  • Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I remember the good old days of being super excited every time a new PCGamer magazine arrived in the mailbox and you’d get a fresh CD with it stuffed full of the hottest demos to try. Good times.

      • jet@hackertalks.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        4 months ago

        Fair enough, I do it all the time and so do people in my friend group. There’s a new game, it’s on sale, I know I buy games on steam regularly, I buy the game, I try it, it doesn’t work, it’s not fun, something. I return it within the 2-hour window fairly regularly.

        In fact, this steam two hour window has been part of game developer philosophy for a while, putting the good content first, so you don’t get bored before the 2 hours expire. There’s been a fair few reviews where people speculate this was just front-loaded so people don’t return it

        • conciselyverbose@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          0
          ·
          4 months ago

          There are people who do; I’m not disputing that.

          But it’s a very small minority. You’re cutting out like 90+% of a potential demo audience by demanding cash on the barrel head up front. It’s objectively worse for the customer by a significant margin.

        • stringere@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          0
          ·
          4 months ago

          I send my refunds to my Steam wallet. Either I eventually get a “free” game that I like or I get to keep trying until I find a keeper.

          As someone who has used the refund system a lot, you can exceed the 2 hours. I don’t know if they look at my Steam account or just accept my reasoning for a refund but I know I’ve received a full refund for games that were well past that 2 hour mark.

  • slug@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    he should be ashamed of himself working for a16z. reactionary VC ghouls