With initial hype but failed promises, live service games have gotten a lack of trust from players due to poor performance. Therefore, is it worth investing?
No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.
Sure, but once the storyline is played out, it could certainly be made available offline, no?
The shared mutiplayer experience available offline?
Ok.
LAN and direct IP connections allow for network multiplayer games to work when official servers are no longer operational.
I can play offline with tens of thousands of other players in a dynamic real time campaign on a LAN?
Neat!
No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.
Cool, so it doesn’t matter if the official game is live service then.
And self-hosted servers are a thing. By “offline,” I mean “not connected to official servers.”
That is not what offline means.
Lost Planet, there’s plenty of examples of this working??
Lost Planet has a shared multiplayer experience with thousands of other players offline?
I guess the context of how many are sharing the multiplayer experience needs to be explicitly stated.
Gameplay wise it’s very similar, and it’s not like adding fake “players” is unheard of in games, like .//Hack or Goat Simulator.
You don’t need to act like it’s leaps and bounds away