For years I’ve had a dream of building a rack mounted PC capable of splitting its resources to host multiple GPU intensive VMs:

  • a few gaming VMs
  • a VM for work that can run Davinci Resolve and Blender renders
  • an LLM server
  • a Stable Diffusion server
  • media server

Just to name a few possibilities…

Everytime I’ve looked into it, it seemed like the technology just wasn’t there yet. I remember a few years ago Linus TT took a shot at it, but in the end suggested the technology (for non-commercial entities) just wasn’t in a comfortable spot yet.

So how far off are we? Obviously AI focused companies seem to make it work, but what possibilities exist for us self-hosters who might also want to run multiple displays in addition to the web gui LLM servers? And without forking out crazy money for GPU virtualization software licenses?

  • TCB13@lemmy.world
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    3 months ago

    The technology has “been there” for a while, it’s trivial do setup what you’re asking for, the issue is that games have anti cheat engines that will get triggered by the virtualization and ban you.

    • socphoenix@midwest.social
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      3 months ago

      Which games do that? Running pasthrough gpu on windows for destiny and halo at least gave me 0 issues for years

      • You999@sh.itjust.works
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        3 months ago

        Anything using vanguard such as valorant and league of legends, battleye such as pubg, destiny 2, and rainbow 6 siege, and easy anti cheat such as fortnight blocks virtual machines. Vanguard is especially bad because it will not allow to run the game with Intel-VT/AMD-V enabled even if you are running bare metal as of its last update.

        • umbrella@lemmy.ml
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          3 months ago

          this just makes me wanna install bare-metal goody-2-shoes windows and cheat using a 5$ arduino

      • Dark Arc@social.packetloss.gg
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        3 months ago

        I’m surprised, I was pretty sure anything with Battleye flat out rejected virtualization.

        I thought Destiny used Battleye but I must be mistaken on one of these points.

  • Trincapinones@lemmy.dbzer0.com
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    3 months ago

    I’ve recently tried to do that using sunsine and different linux gaming distros and it was awful, the VM was working great for a few minutes and then suddenly crashes and I have to hard stop it.

    All the people that I’ve seen talking about it on the internet are using Windows VMs so I guess that I’m doing something wrong or the only way to do it is through a Windows VM, which I’ll not even try.

        • MrPasty@lemmy.sebbem.se
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          2 months ago

          Hey, sorry I didn’t reply until now but life has been pretty hectic and I also kinda borked my streaming VM right at the same time as I wrote that. I ran Nobara Linux for a while with KDE on Xorg and it actually worked pretty well. Then I decided I wanted to give Bazzite a try but I didn’t like the whole immutable thing. I went back to Nobara just to find that Steam Remote Play straight up didn’t work and I couldn’t know if I had failed to set up something properly or Valve just broke it while I was “away”. A couple of days ago I decided to just abandon Remote Play for the time being and deployed Games on Whales and it seems very promising so far. Much easier than fiddling with VM:s and GPU passthrough and Sunshine/Moonlight has never failed me.

          • Trincapinones@lemmy.dbzer0.com
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            2 months ago

            No worries, LOL we followed exactly the same steps with the same problems, in fact, I was procrastinating documenting my problems in my Logseq and I think I’ll copy your explanation because it’s exactly my case in everything xd thanks ^^