- cross-posted to:
- science@beehaw.org
- cross-posted to:
- science@beehaw.org
Screen time linked with developmental delays, study finds::Screen time at age 1 is linked with higher risks of developmental delays in toddlerhood, a new study has found.
It seems like the danger here is correlation vs causation.
It might just be that parents who are more prone to producing children with developmental delays also happen to be more likely to put those children in front of a screen to manage their behavior.
I’m not sure the data supports the conclusion this article is making.
I mean we have other studies that show kids who play video games usually are better at problem solving and fine motor controls.
Could be like you said, bad parents. Could also be that the content developed for mobile is somewhat mind numbing by design, most games are idle or just geared towards ads/in game purchases instead of game content. Apps tend to be easier to use and navigate as well.
Technology is obviously a powerful tool for both good and bad.
There are other factors they have observed as well. Let me quote the article.
There are other factors that can affect a child’s development, such as genetics, adverse experiences such as neglect or abuse, and socioeconomic factors, Nagata said.
In the latest research, mothers of children with high levels of screen time were more likely to be younger, have never given birth before, have a lower household income, have a lower education level and have postpartum depression.
But bad screens are a much sexier cause.
Regarding your last sentence: Are you suggesting insincere motives behind this study?
There is an argument to be made about how studies like this underpin technology averse boomers trying to vilify modern social life. OTOH, studies like this, correctly implemented, are utterly important. It wouldn’t be the first time science has proven something very popular (e.g. smoking) is actually also very harmful.
That sentence directed towards the article and it choosing to focus on one part of the study. Sure I have not read the study so the link between “struggling” parents and development can be much weaker than screen time and development. It can be that the article presents the study without favoring any results. Or it could be highlighting those results that drives more clicks. I feel the second option is the more likely one.
Which are you more likely to digest and relate to as a bad parent: “giving your kids devices to shut them up is bad”, or “screentime is bad”?
Most parents refuse to acknowledge that they do not know what is best for their child. “Screentime is bad” doesn’t come with the caveat of “pay more attention to your child”.
Yeah, that „study“ studies child neglect…
„By age 2 […] those who had spent four or more hours with screens were 4.78 times more likely to have underdeveloped communication skills.“
Wow. Children with no human interaction lacking communication skills, news at eleven.
It’s talking about parents giving 1 year olds and 2 year olds 1-4 hours of screen time a day. That amount of screen time for developing humans who sleep for a substantial part of the day is most likely poor stimulus in my opinion. I don’t see how you are jumping to parents prone to producing developmentally delayed children. You call nature. I call nurture. But just to check, which parents are more prone to producing children with developmental delays?
Both measures were according to the mothers’ self-reports.
In other words, this study has no real scientific value.
But there are many more problems with this “study” than just that.
Lol “I don’t like the results of this study, therefore it has not scientific value because I said so”
This is actually an incredibly poor take. Why do you think self-reported data has no scientific value?
A lot of studies in this area will suffer from the same issue. You can’t exactly take two groups of toddlers and start mandating they watch 4 hours a day. So you’ll have to depend on self-reports.
I don’t know about other problems with this particular study, but it’s not a surprising result really. Children need interaction with their caregivers to develop.
I do not understand the amount of uninformed objections to the presented results in a number of comments here … you can’t just discount the results of a peer-reviewed study with some generic knee-jerk interjection off the top of your head. Read the original article here. It details which covariates were considered and how they were taken into account. Income bracket, educational background, gender, … all this shit is not new to researchers.
Don’t get me wrong: JAMA Pediatrics being a reputable journal shouldn’t lull you into complacency, but JFC, just because you don’t agree with the findings of a study doesn’t mean you have to dismiss it completely on first glance.
I do not see any breakdown between quantity/quality though.
It’s one thing to plop a kid in front of “junk food TV”, compared to wholesome TV, educational TV/factual documentaries, or educational games (like Homer or ABC Mouse).
Yes, obviously human interaction is necessary for human development, and more screen time will likely mean less human interaction, unless a caregiver is actively engaging the child about the content.
I still contend that there’s “good screentime” and “bad screentime”, and like food, the secret sauce is moderation.
It’s not the quality of the show or the content that matters. Have you ever put a small child in front of the TV? It’s like turning their brains off. To be honest it’s quite startling.
It doesn’t matter if its “wholesome” content or not - there is a physical decreases of core brain activity as the child disengages from the world.
Give them access to only two things: Amazon Kindle and/or Libby (no audiobooks) for learning how to read, and a Nintendo Switch or Steam Deck.
The game console should be loaded up with puzzle games like Crossniq+ or Tetris or Pokémon Shuffle, platformers like Super Mario Odyssey or Super Lucky’s Tale, and text-heavy and child-friendly RPGs like Pokémon or Squid Odyssey.
If you get a Nintendo Switch, subscribe to Nintendo Switch Online so your child can play emulated games from older consoles. The parental controls work with the emulation library IIRC and old RPGs will encourage your kid to learn to read them.
If you get a Steam Deck, it’s more complicated and there’s no parental control integration, but you can pirate the old console games and hand-pick which games are loaded onto the console in the first place.
I know you probably think this is just more screen time, but video games are far more mentally stimulating than purely passive TV/Movie content, healthier than YouTube for the 1-7 year old age group, and a hell of a lot healthier than TikTok.
Speaking of which, last piece of advice; If TikTok or a service similar to - or more addictive than - it still exists when your kid gets old enough for that kind of thing, don’t let them use it. It’s debatable how much dopamine addiction is a real thing, but TikTok is a seriously bad influence. You know the “boyfriend with a motorcycle and intentions that are most definitely not honorable” trope? TikTok is set up so that idiots who almost get themselves killed doing stupid things are given the biggest audiences by the sensationalist algorithm, and I know the peer pressure argument is iffy, but I can’t exactly trust idiot teenagers to not kill themselves trying to swallow a spoonful of cinnamon powder in a single gulp (yes, that could actually cause them to choke and suffocate) and I definitely don’t trust a platform that acts as a digital version of that one dumbass “friend” you had in high school who kept getting you into trouble by daring you to be a total yahoo in public.
Hopefully this helps, there’s no instruction manual for raising kids but don’t limit their experiences purely based on feelings. You’re right about video content but games and books (even comic books) are not at all the same in their effects on kid’s development.
I’ll tell you that even at 4 I see differences in my son’s behavior if he watches Turtles or if he watches something like Puffin Rock.
This is the best summary I could come up with:
The children and their mothers were part of the Japan-based Tohoku Medical Megabank Project Birth and Three-Generation Cohort Study and were recruited from 50 obstetric clinics and hospitals in the Miyagi and Iwate prefectures between July 2013 and March 2017.
Technology use can take time away from interpersonal relationships that nurture social skills since real people are more multidimensional than characters on a screen, Hutton added.
“Also, (with) passive screen viewing that doesn’t have an interactive or physical component, children are more likely to be sedentary and then aren’t able to practice motor skills,” Nagata said.
If children don’t have enough time to play or are handed a tablet to pacify negative emotions, that could prevent the important developmental milestone that is the ability to navigate discomfort.
Additionally, the authors didn’t have details on what children’s screen time involved, and not all forms are equal in their capacity to harm or benefit, experts said.
But what jumpstarts learning is content that helps children apply their knowledge beyond just rote memorization — so they can “navigate the real world, where things are more unpredictable and require more creativity and resilience,” he said.
The original article contains 1,208 words, the summary contains 191 words. Saved 84%. I’m a bot and I’m open source!
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This is a great book based on generational data from the US across several decades. It shows that average delays have increased since the rise of smartphones.
So yes, bad parenting etc. might be a factor, but it cannot be neglected that more screen time leads to more problems, especially for non-adults.