• affiliate@lemmy.world
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    28 days ago

    i think it depends on what you mean by “accurately”.

    from the perspective of someone living on the sphere, a geodesic looks like a straight line, in the sense that if you walk along a geodesic you’ll always be facing the “same direction”. (e.g., if you walk across the equator you’ll end up where you started, facing the exact same direction.)

    but you’re right that from the perspective of euclidean geometry, (i.e. if you’re looking at the earth from a satellite), then it’s not a straight line.

    one other thing to note is that you can make the “perspective of someone living on the sphere” thing into a rigorous argument. it’s possible to use some advanced tricks to cook up a definition of something that’s basically like “what someone living on the sphere thinks the derivative is”. and from the perspective of someone on the sphere, the “derivative” of a geodesic is 0. so in this sense, the geodesics do have “constant slope”. but there is a ton of hand waving here since the details are super complicated and messy.

    this definition of the “derivative” that i mentioned is something that turns out to be very important in things like the theory of general relativity, so it’s not entirely just an arbitrary construction. the relevant concepts are “affine connection” and “parallel transport”, and they’re discussed a little bit on the wikipedia page for geodesics.

      • evasive_chimpanzee@lemmy.world
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        28 days ago

        This whole post is a good illustration to how math is much more creative and flexible than we are lead to believe in school.

        The whole concept of “manifolds” is basically that you can take something like a globe, and make atlases out of it. You could look at each map of your town and say that it’s wrong since it shouldn’t be flat. Maps are really useful, though, so why not use math on maps, even if they are “wrong”? Traveling 3 km east and 4 km north will put you 5 km from where you started, even if those aren’t straight lines in a 3d sense.

        One way to think about a line being “straight” is if it never has a “turn”. If you are walking in a field, and you don’t ever turn, you’d say you walked in a straight line. A ship following this path would never turn, and if you traced it’s path on an atlas, you would be drawing a straight line on map after map.