• sugar_in_your_tea@sh.itjust.works
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    3 months ago

    And honestly, killing shouldn’t be the main way to solve problems in an Indiana Jones game. If you watch the movies, he largely avoids fighting, and when he does, he usually knocks out opponents instead of killing them. When he uses his whip, it’s rarely directly against a person, it’s to swing across gaps, trigger traps, or disarm an opponent, not to attack an opponent. And that is what an Indiana Jones game should be.

    If this Indiana Jones is focused on combat and merely limits itself to whips and punching, it’s going to miss the mark of what makes an Indiana Jones game an Indiana Jones game. It should be focused on puzzles, stealth, and chases, not combat.

      • sugar_in_your_tea@sh.itjust.works
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        3 months ago

        I absolutely love P&C adventure games, even to this day. I loved Indiana Jones and the Fate of Atlantis, and I think that’s the perfect medium for an Indiana Jones game. We can make it 3D by making it largely a walking sim puzzle game, with some QTEs or something for the action sequences.

        That wouldn’t appeal to a broad audience though, but I think it would work well. But as long as it’s not just AC with whips instead of knives, I’ll probably play and love it.