Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.
You need to advertise enough to get people playing and talking first. There’s about 50 games pet day released on steam. It’s easy to get Los in the noise.
Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don’t have but can definitely be learned.
That’s what a publisher is for, and in this case they failed them completely.
In this case yeah, but it’s still always a good idea to do your own marketing as well
I’m convinced it’s unnecessary if your game is good. Word of mouth is so strong with gamers
Relying on luck isn’t a great strategy, even if it sometimes works.
There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.
Most games are just not great
Self contradiction
Words are hard. This is what I mean
You need to advertise enough to get people playing and talking first. There’s about 50 games pet day released on steam. It’s easy to get Los in the noise.