I’m out of the loop on modding Bethesda games like Fallout and Elder Scrolls but I’ve seen some posts here and there about using Nexus games.
Assuming Starfield is using the same engine, system, structure, etc, how possible do you think it would be to install mods? I’m going to be purchasing on Steam and running the game through Proton on Arch. Thanks.
Honestly, if the culture around modding the game develops around one specific modding tool and injector, it’s always a major headache for platforms like Linux.
If instead they follow the much better and modern approach of quite simply posting the mod and dependencies on Nexus Mods, modding on Linux is no different than Windows.
Minecraft modding is a shining example of how to do it imo, install modloader > dump mods in mods folder
I suppose it has the advantage of being java though
I don’t see how this is an issue with Bethesda modding. All the mods can be manually installed if you want
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I’ve never played Starfield, but I haven’t had issues with Elder Scrolls mods on Proton.
MO2 is easy as pie to set up (if ya know what you’re doing). Basically, you just gotta change the steam launch options a wee bit and then ya got it. Something like ‘echo %command% > /dev/null && /your/path/to/proton run modorganizer2installer.exe’ then once its installed you change the path from the installer executable to the modorganizer executable! Ezpz
Skyrim and Fallout mods work great! The mod organizer I use, MO2, is pretty laggy though. So I imagine it’ll be the same with starfield.
Mo2 is far from perfect but a hell of a lot easier to get working on Linux than vortex
I haven’t even tried with vortex tbh, I didn’t use it even on windows.
I think it shouldn’t be a problem. I’m currently playing fallout tale of two wastelands on Linux mint. Once I found steamtinkerlaunch it was so easy to mod.