• Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    5
    ·
    4 months ago

    The “slows down your game” bit has always been hotly contested. There are certainly occasions where a modified exe without Denuvo runs faster, combined with accusations that that specific game integrated Denuvo in a very poor last-minute implementation that calls it dozens of times a second.

    I don’t work on video games, but my own experience with software engineering and release management suggests those sorts of murky answers are likely to be the norm.

    • NocturnalMorning@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      edit-2
      4 months ago

      There’s nothing contested about it. Add a bunch of extra operations to the game loop and you can slow down a game. You only have so much headroom in each frame. Dunova takes up a lot of that time. And let’s not forget you can literally go tests with games that had denovu and then removed it. The testing shows pretty clearly that it does indeed slow down games.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        4
        ·
        4 months ago

        …Great, so you’re going to start giving just as much criticism to devs for writing debug logs every so often?

        There’s an order of magnitude between a difficult task slowing operations, and pure inefficiency / bad coding doing it. Can you describe something that actually proves you know the slightest thing about how programming works?