I once had a racing condition that got tipped over by the debugger. So similar behavior to what’s in the meme, but the code started working once I put in the print calls as well. I think I ended up just leaving the print calls, because I suck at async programming
Yeah, I was going to mention race conditions as soon as I saw the parent comment. Though I’d guess most cases where the debugger “fixes” the issue while print statements don’t are also race conditions, just the race isn’t tight enough that that extra IO time changes the result.
Best way to be thorough with concurrency testing IMO involves using synchronization to deliberately check the results of each potential race going either way. Of course, this is an exponential problem if you really want to be thorough (like some races could be based on thread 1 getting one specific instruction in between two specific instructions in thread 2, or maybe a race involves more than 2 threads, which would make it exponentially grow the exponential problem).
But a trick for print statement debugging race conditions is to keep your message short. Even better if you can just send a dword to some fast logger asynchronously (though be careful to not introduce more race conditions with this!).
This is one of the reasons why concurrency is hard even for those who understand it well.
Honestly, this is why I tell developers that work with/for me to build in logging, day one. Not only will you always have clarity in every environment, but you won’t run into cases where adding logging later makes races/deadlocks “go away mysteriously.” A lot of the time, attaching a debugger to stuff in production isn’t going to fly, so truly “printf debugging” like this is truly your best bet.
To truly do this right, look into logging modules/libraries that support filtering, lazy evaluation, contexts, and JSON output for perfect SEIM compatibility (enterprise stuff like Splunk or ELK).
This is where
printf
debugging really shines, ironically.I once had a racing condition that got tipped over by the debugger. So similar behavior to what’s in the meme, but the code started working once I put in the
print
calls as well. I think I ended up just leaving the print calls, because I suck at async programmingYeah, I was going to mention race conditions as soon as I saw the parent comment. Though I’d guess most cases where the debugger “fixes” the issue while print statements don’t are also race conditions, just the race isn’t tight enough that that extra IO time changes the result.
Best way to be thorough with concurrency testing IMO involves using synchronization to deliberately check the results of each potential race going either way. Of course, this is an exponential problem if you really want to be thorough (like some races could be based on thread 1 getting one specific instruction in between two specific instructions in thread 2, or maybe a race involves more than 2 threads, which would make it exponentially grow the exponential problem).
But a trick for print statement debugging race conditions is to keep your message short. Even better if you can just send a dword to some fast logger asynchronously (though be careful to not introduce more race conditions with this!).
This is one of the reasons why concurrency is hard even for those who understand it well.
Honestly, this is why I tell developers that work with/for me to build in logging, day one. Not only will you always have clarity in every environment, but you won’t run into cases where adding logging later makes races/deadlocks “go away mysteriously.” A lot of the time, attaching a debugger to stuff in production isn’t going to fly, so truly “printf debugging” like this is truly your best bet.
To truly do this right, look into logging modules/libraries that support filtering, lazy evaluation, contexts, and JSON output for perfect SEIM compatibility (enterprise stuff like Splunk or ELK).