TL;DW:

  • FSR 3 is frame generation, similar to DLSS 3. It can greatly increase FPS to 2-3x.

  • FSR 3 can run on any GPU, including consoles. They made a point about how it would be dumb to limit it to only the newest generation of cards.

  • Every DX11 & DX12 game can take advantage of this tech via HYPR-RX, which is AMD’s software for boosting frames and decreasing latency.

  • Games will start using it by early fall, public launch will be by Q1 2024

It’s left to be seen how good or noticeable FSR3 will be, but if it actually runs well I think we can expect tons of games (especially on console) to make use of it.

  • Dudewitbow@lemmy.ml
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    1 year ago

    because I think the post assumes that the GPU is always using all of its resources during computation when it isn’t. There’s a reason why benchmarks can make a GPU hotter than a game can, as well as the fact that not all games pin the gpu performance at 100%. If a GPU is not pinned at 100%, there is a bottleneck in the presentation chain somewhere. (which means unused resources on the GPU)

    • kadu@lemmy.world
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      1 year ago

      You’re correct, and if AMD is announcing the feature this does mean there’s is enough shader compute available for this to work.

      However, this does mean the algorithm must be light enough to generate the frame in that very limited resource usage. This is already what we see with FSR, that works well, but can’t fix some of the issues DLSS can because DLSS can use way more complex algorithms as it isn’t fighting for resources.