Man, “15 hours in and not a single bug.” I love Bethesda, but I feel like that’s an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn’t make this big of a hubbub about it and just let the game speak for itself if it’s really that solid.
I wanna hear how bug free the game is from those 2,000 hours in one save file weirdos.
Yeah the games solid til about hour…269? Then everyone T-poses and then falls into geometry.
Yeah, maybe the 2,062 cheese wheels I have stored in my house could be bugging things out but I doubt it.
👎 Not recommended
6,940 hours playtime
Bugthesda strikes again!
Think the game is stable? Try teleporting nothing but cheese wheels for three straight days.
“So I killed an entire city, which caused the dead body clean up cell to overfill and explode dead bodies into the void, which first makes it rain dead bodies and then crashes the game.”
Yeah true. Why do the talking when you can do the walking.
This actually gives me more concerns than before, which is probably not what they intended.
Exactly. By pointing a big red arrow at the problem they’ve historically had to the point of memory it just serves to make the skeptics more skeptical and create concern in everybody else since it’s just a big “source: trust me, bro”.
We’ll just have to see.
Honestly I dont think I will care if I see bugs, but if people are going “there arent any bugs” im gonna keep my eyes out for them.
That’s such a low bar that it’s clipped through the floor.
That’s how they do door sills!
Least buggiest? Are we just giving up on English, “journalists?”
Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, who’s currently under an embargo for the title.
Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it’s the same shit.
I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it’s just expected for any new Bethesda game to be a bug-riddled mess at launch.
Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.
It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.
Someone distributing it for free doesn’t mean they can legally just put it in their code and sell it.
If it is licensed in a way they can use it, they’d still have to do a bunch of testing and validation to actually do it.
That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.
It’s not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else’s legwork like this is legally murky even if you don’t take the actual code.
Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.
If an employee writes code for a company, the employer* owns the copyright.
If an individual writes code on their own time, they own the copyright.
If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.
It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.
Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)
“Redfall is looking awesome, it has Arkane’s best gunplay yet.”
I remember this one. Don’t trust AAA developers and game journos. Wait for reviews before buying.
The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.
The author also used the phrase “least buggiest” in the headline, I think we can guarantee there isn’t any actual journalism in the article
It’s basically nothing more than a badly written advert.
No worries about launching horses or trolls into orbit in a space game.
“You won’t find any bugs if you don’t do any QA”
-Todd Howard probably
deletes the Jira ticket
“Problem solved!”
Nah gotta mark it as cannot duplicate then close. Gotta rack up those sweet story points.
I have like zero hype for this game, and absolute bangers of games have dropped recently. I’m definitely going to put this on the “maybe” list and let other people test it out for me, I’m in no rush.
I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.
The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.
I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.
I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.
Plus come on… space and customer ship! :D
Don’t fall for the investor hype. Current AI aren’t even close to being intelligent or aware. As you said for algorithms, it’s just math, algebraic topology and graph theory to be precise.
That’s a really low bar NGL
I’m going to wait for launch and reviews for sure
What a sales pitch!
Your daily reminder to not preorder. Least buggiest is not a high bar, TBH.
Just love the pre-release reviews being all “this is shit” when the game hasn’t even released yet.
IIRC didn’t Microsoft hold the game back specifically to ensure it didn’t launch in a horrific state? Bethesda games are known for being a nightmare at launch, and even with these assurances, I’m still expecting the first few weeks to be a mess. That being said, if any Bethesda game was going to launch well, it would be this one.
It’s been held back for a full year and the rumors/leaks from when it got pushed out of 2022 was that it was in about the same state as their games usually launch in, but the higher-ups were worried that someone would make a viral youtube compilation of bugs (cyberpunk being an obvious example) and have their flagship title turned into laughing stock.
IIRC spaceflight was something mentioned as working well but looking really jank, so they spent time fixing that as well.
I expect to encounter many bugs still, but hopefully nothing like fallout 76
Least buggy?
Guess journalists are forgetting how to grammar.
Pressing x
I don’t believe you.
Seems like a standard marketing move to get ahead of the meme. We’ll see how this article ages by next week, but I pretty sus. 😂