Well, gamers includes anyone sliding their finger on a phone screen now playing Farmville and stuff…and that is a looooooot of people. So that moves the needle on the average gamer a lot towards that end. And I think there is limited overlap between the people that use it as a time suck and the people that sit down and turn on their console/pc to play a game as a hobby.
So if the MBAs looked at statistics too much… you also get a warped idea.
It seems that stuff that gets people most excited are the inspired games made by creative people because they had a vision for their game…
Farmville players do not buy AAA games. We need to get this idea that mobile games and other forms of video games are connected out of our collective heads.
Well, gamers includes anyone sliding their finger on a phone screen now playing Farmville and stuff…and that is a looooooot of people. So that moves the needle on the average gamer a lot towards that end. And I think there is limited overlap between the people that use it as a time suck and the people that sit down and turn on their console/pc to play a game as a hobby.
So if the MBAs looked at statistics too much… you also get a warped idea.
It seems that stuff that gets people most excited are the inspired games made by creative people because they had a vision for their game…
Farmville players do not buy AAA games. We need to get this idea that mobile games and other forms of video games are connected out of our collective heads.