Sony’s controversial PlayStation Network requirement for its PC games is once again in the spotlight after the company delisted the original Horizon Zero Dawn on Steam and the Epic Games Store and added the PSN requirement to the upcoming single-player remaster.
Sony has sold double the consoles this generation (60 vs 30 million I think).
Sold consoles isn’t that great of a cathegory to judge the two, since both lose money on every sold unit.
And the Series S is very unpopular with devs, increasing the complexity of developing games for Xbox to get just half the PS market.
Get ready for the same thing to happen on the vanilla PS5. Devs will target the PS5 pro for trailer footage and the games will run like shit on the old PS5.
Game Pass is popular, but it’s just one stream of revenue, and a lot people are only using it on PC
It’s very cheap to offer and if they don’t need to sell xboxes to have a wider customer base, that’s a bonus - not a drawback.
but Sony and Nintendo is dominating console gaming, with MS lagging far behind
We’ll see how far they’ll be lagging behind once they leverage their Call of duty monopoly.
Even if they sell at a loss, the number of consoles mean the potential number of buyers for games. More consoles sold means they can sell more games and other profit generating products/services.
Sony is barely selling any PS5 Pros as there is a low interest at this high price, which is unlikely to change in the future. The current console is not even fully utilized, lot of recent games are still PS4 cross-gen. 0 chance of the base PS5 being left behind
MS will not make COD an exclusive, as they will not give up on the chance to sell a 70 USD/EUR game to 60 million PS5 users, which is double the size of their own market
You said yourself that a lot of gamepass subscriptions were on PC. You know how many people own PCs?
That’s what happened with the Xbox one X and the PS4 pro. Game devs want to make their games look best for trailers, so the graphics will be focused on instead of optimizing for the lower tiered consoles. It’l be like “if you want stable 60fps, you’ll need the PS5 pro”.
Starfield already didn’t come to the PS5. There even was a version for the PS5 in development.
Vanilla ps5 will be left behind? Really? The Vanilla ps4 was never left behind.
Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know. It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted. Literally easy as hell. Just think about how a 2024 game can run on an old 1060 video card just fine, but the same game look nicer and also run just fine on a 5+ year newer 4080 gpu. Even if Sony immediately stopped selling regular ps5’s and we go three more years into the future, it makes absolutely no financial sense to make a game that only ran ok on the pro version. It’s too easy to have it run on the Vanilla version as well. “I’ll turn off advanced lighting and high detail shaders”. All done. That was a hard 10 minutes of work.
Since the Pro was released, no 1st party PS4 title ran at 60fps.
Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know.
Bwahahahaha! Wait, you’re serious? Let me laugh even harder! 🤣🤣🤣 I’ve built my first own PC about 20 years ago and played PC about 10 years l.nger.
It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted
Ok, you clearly don’t have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That’s where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That’s why console games can look significantly better than PC games on equivalent hardware.
Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.
It’s not as easy as the customizable graphics settings for PC games.
Tons of games weren’t 60fps before the ps4 pro was ever released. That isn’t leaving the ps4 behind.
Also. Woooow. You made your first pc 20 years ago. I’m like super impressed. Except I’m old. Older than you apparently. Or at least I started much earlier. Come back when your first pc had to have dip switches all over the motherboard and 4MB of ram was a whole lot. I was playing computer games in the 80’s, noon.
But so what, really? That’s a dumbass “flex” to try and make. “I’ve used a computer longer than you, so that means I know more”. Like, seriously? That’s what your little mind tries to go to? You’re an idiot.
Sold consoles isn’t that great of a cathegory to judge the two, since both lose money on every sold unit.
Get ready for the same thing to happen on the vanilla PS5. Devs will target the PS5 pro for trailer footage and the games will run like shit on the old PS5.
It’s very cheap to offer and if they don’t need to sell xboxes to have a wider customer base, that’s a bonus - not a drawback.
We’ll see how far they’ll be lagging behind once they leverage their Call of duty monopoly.
Point to Sony then
Why? The argument was that MS wouldn’t make CoD exclusive, when they’ve made the highly anticipated Starfield exclusive.
the joke was ‘Starfield bad’ so PS5 not getting was a net positive for Sony
So you admit to moving the goal posts?
Vanilla ps5 will be left behind? Really? The Vanilla ps4 was never left behind.
Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know. It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted. Literally easy as hell. Just think about how a 2024 game can run on an old 1060 video card just fine, but the same game look nicer and also run just fine on a 5+ year newer 4080 gpu. Even if Sony immediately stopped selling regular ps5’s and we go three more years into the future, it makes absolutely no financial sense to make a game that only ran ok on the pro version. It’s too easy to have it run on the Vanilla version as well. “I’ll turn off advanced lighting and high detail shaders”. All done. That was a hard 10 minutes of work.
Since the Pro was released, no 1st party PS4 title ran at 60fps.
Bwahahahaha! Wait, you’re serious? Let me laugh even harder! 🤣🤣🤣 I’ve built my first own PC about 20 years ago and played PC about 10 years l.nger.
Ok, you clearly don’t have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That’s where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That’s why console games can look significantly better than PC games on equivalent hardware.
Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.
It’s not as easy as the customizable graphics settings for PC games.
“Oh no. Games weren’t running at 60fps”
Tons of games weren’t 60fps before the ps4 pro was ever released. That isn’t leaving the ps4 behind.
Also. Woooow. You made your first pc 20 years ago. I’m like super impressed. Except I’m old. Older than you apparently. Or at least I started much earlier. Come back when your first pc had to have dip switches all over the motherboard and 4MB of ram was a whole lot. I was playing computer games in the 80’s, noon.
But so what, really? That’s a dumbass “flex” to try and make. “I’ve used a computer longer than you, so that means I know more”. Like, seriously? That’s what your little mind tries to go to? You’re an idiot.